So this is pretty straight-forward honestly. I'm wanting to make some slight changes to some of the APIs/Mods I'm using from the Mod Library in one of my games as a GM. Nothing big, just changing a name and editing a value here and there. But I have no idea how to access the scripts . The official help forum says that I just click on the API name to open it's appropriate tab and that it should automatically show the full code in the Mod Output Console to edit freely, but it doesn't show anything there whatsoever since I didn't write the script myself. So how do I, or for that matter can I , access then edit the code for existing scripts within my game if the scripts were originally part of the Mod Library and were written by someone else? Thanks in advance everyone!