Heres the link  for this listing  The Overworld is a planet scorched by time— spiraling now through an age of blood, toil, and mystery. It is where the divine plot, the mighty roam, and the lowly struggle to survive. From across vast mountain peaks, to below in the dark and dreary depths of the ocean, the remnants of cataclysms too ancient to recall lie in wait for the return of their respective masters. All the while, they -- those who know so little -- invoke the power of timeless entities shattered by primordial conflicts. "Where do we find ourselves, in a realm so old and dormant?" There are many conflicts going on about the Realm-Ring, but few are as old and as terrible as the Eternal War between the the Kingdom of Veloria and the Wolfmen of Skörn. Knowledge of its origins have been lost to time, leaving only an apocalyptic animosity between the two belligerents. The Kingdom of Veloria itself is a proud and valorous nation; rich and plentiful, with a culture of chivalry, etiquette, equestrianism and piety. With prayers to their God, they resolutely defend their northern Shield Coast against the Wolfmen, who, on their part, traverse the treacherous Sea of Swords to ply their axes and fangs against the kingdoms defenders. They come from the frozen island called Skörn in massive longships, rank with the vile blessings of their Demon-Wolf God Skörnúlfr. It is said that this island sits dually within the Abyss and the Material Realm, locked in this baleful limbo by an artefact known as the Wolfstone, which is also believed to be the source of the Wolfmen's power. This manifests within the Wolfmen themselves, changing their humanoid bodies with canid-esque mutations, and a savage instinct; by making sacrifices to the stone, and to their Demon master in the form of sea beasts and war captives, they are provided with the materials needed to continue their eternal warring, fresh from the Abyss' infinite facets. It is Autumn during the year 3550, the Sea of Swords is red once more. Filled with malice, death, and war. From the ice the Wolfmen flood. To drown these fairer lands in blood. The conflict in the north has progressed at a worrying pace. The Northmen have pierced allied defenses in the eastern Shield Coast, and have established a tenuous beachhead within the Dukedom of Calles. The progressive flood of resources to keep this opening secure, so that supplies and manpower can continue to pour into Calles, has created what is known as the North Sea Gap. The longer the gap is kept open, the more likely the chance for a proper breakout into Veloria itself. While the gap exists, millions of lives will continue to hang in the balance. Enter, your characters! (Ta da!) You will be playing in a short series of sessions to resolve a minor conflict related to this event, within this homebrew setting of my creation. I am looking to run 3 hour sessions on Thursdays at around 8pm EST, every other week. You each have business in this region, that exact business will be up to you, but there you have a goal interwoven with this chaos. If that interests you, please feel free to follow the link to the game . Have a good day.