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LF Players for a fresh D&D Campaign

Hello :) I am looking for 5 Players for a fresh campaign I will be running on Sunday nights 6pm GMT (Irish Time) every second week, starting 1 March. The planet Telmun, or more often called the world of Telmun by its residents, was once formless and a desolate wasteland. The God's came to it then, attracted by the beauty they saw within it. For even though barren and uninhabited to the naked eye, Telmun overflowed with energy waiting to be tapped. Aether or otherwise called Magic. The Aether Realm, a vast plane of existence beyond what is physically perceivable had been birthed alongside the physical Telmun. The God's began creating. Continents rose up from the seas and mortal races were created. Giants, elves, dwarves, tieflings, humans and so on were made to populate thy physical realm of Telmun. The God's divided the roles and domains of rulership amongst themselves once they had finished their work. So was born the Goddess of the Earth and Wilds - Pa'ala, a God of the Sea, Storms and Fathomless Knowledge - Utopovid, another, a Guardian of Fire, Trials and Truth - Vigrud. A Matron of Darkness, Rot and New Beginnings - Dumka. A Mother of Ice, Death and Peace - Ivomila. A Goddess of Order and Creativity - Olushka. A God of Justice and Love - Shan. And Telmun thrived. Many thousands of years have passed since then. Empire's and even continents have risen and fallen. The great flying city of Melluha, fell from the sky and plummeted into the ocean, never to be seen again. The Dwarven hold of Glimar from which wealth once flowed into all of Telmun closed it's gates to the world, no one passing in or out for the last 2,000 years, for reasons unknown, its very location, lost to the ages. Huge Lizards still roam parts of the world, some flying in the sky, others grazing and killing upon the land, others still, ruling the vast oceans.  Yet now we turn to the continent of Dravi, south of the equator, a place of many cultures, many ways of worshipping the Gods and even more opinions. In the north lies the Farol Dominion, a place of vibrant cultures, passionate in its love for the arts, literature and philosophy. Great thinkers lecture their students in the open air amphitheaters of cities, sages debate how the Gods created Telmun, Clerics preach their deities doctrines on the streets. Colourful, often canopied bazaars are a place of trade, not just of goods but also of ideas. Here new connections are made. Here love is found. This is where life takes place for most folk. Easily enflamed by love, easily given to hate too and differing opinions. Political issues beset the Farol Dominion in which many territories have gained considerable autonomy from the central government. To the North lies the Isle of Ashanti, a holy place for those who worship the Gods as a path of life.  Dividing the middle of the continent horizontally is a mountain range named the Spine of Dravi, the peaks of which are said to hold up the very ceiling of the sky, a place where Ymir the first Giant still resides to this day, watching the world with his many eyes. The Spine is home to Cindervein Keep, a place of tradition and innovation built by Dwarves, a place of scholarship of magic, the forging of great war engines, the study of metal and alchemy and the exploration of the farthest depths of Telmun. It's many halls are filled with the sounds of hammer on anvil, the scratching of the quill on parchment, the bubbling and fizzing of potions brewing. Here the earth itself is the only thing standing between the dwarves and a larger Hold and so they dig like men and women possessed. Lanterns and huge stone caldrons hold fire which is the only source of light, the precious metals and gems dug up sparkling in their dancing light. To the East, nestled in a nook of the Spine of Dravi are the Four Great Cities. Alvaine - the city of Mages., Aq-Qud - city of Orc Smiths, Ash-Yue - city of Jewels, and Jurchadan - The Merchant Republic.  To the South of the Spine of Dravi lies the Halbar Ulus, a mostly baren tundra, inhabited by nomadic Goliath tribes who call themselves by many names, but most agreeing to be called 'The First People' by outsiders. Each tribe is ruled by a circle of Wise Women overseen by a spiritual head, the Matriarch. Mighty warriors, they are well known for their physical prowess. From here hails the legendary Cyrus Soltani, captain of the Knights of the Red Veil, instrumental in repelling the invasion of the Farol Dominion by the Zinyani of Asakar, a land to the far east.  This is Dravi. This is Telmun. This is where hero's rise and fall. This is where stories are weaved, spun and severed when their lives are cut short. And yet the Weave must be spun. And so our story begins.  Notes! I am a fairly new DM, with just a few games under my belt, so I'll probably need to look quite a few things up. Telmun is a world of my own creation. I'm looking for players who have a good sense of humour and will be respectful of each other. New D&D players are welcome! Focus on roleplay and story. Combat is not my strong suit but I will try my best to make it balanced. May the dice be ever in your favour, Bartosz :)
I would absolutely love to be in a campaign like this. I am a relatively newer dm who hasn't played a character in a while. I would be very interested in joining. 
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My friend and I would love to join!  Do you have a discord?  Kekoa below is my friend 😁
Hello! Myself and a friend would love to play with you! we like playing campaines together and would love to join - Kekoa
I would defanly be intrested in it and talking bit more in deph of this setting. I really enjoy rp more then combat.
Sounds cool. I would be interested to join!
I am interested if it is not too late.