I’ve got a series of skills set up as token actions with the individual
skill looking like this: /em uses 3-D Printing [[@{Knowledge}d6 + @{3-D Printing}d6]] Since I had a bunch of skills, I wanted to de-clutter the token action
bar so I went with this: ?{Which ability?|3-D Printing,%{Von Far|3-D
Printing} |Alertness,%{Von Far|Alertness} |Bluff,%{Von Far|Bluff}
|Bribery,%{Von Far|Bribery} |Dodge,%{Von Far|Dodge} |Electronics,%{Von
Far|Electronics} |Field Medicine,%{Von Far|Field Medicine} |Geology,%{Von
Far|Geology} |Hacking,%{Von Far|Hacking} |Info Gathering,%{Von Far|Info
Gathering} |Investigation,%{Von Far|Investigation} |Large Guns,%{Von Far|Large
Guns} |Melee,%{Von Far|Melee} |Navigation,%{Von Far|Navigation} |Parkour,%{Von
Far|Parkour} |Repair,%{Von Far|Repair} |Search,%{Von Far|Search} |Small
Guns,%{Von Far|Small Guns} |Stealth,%{Von Far|Stealth} |Traps,%{Von Far|Traps}
|Vehicles,%{Von Far|Vehicles} |Zero-G Combat,%{Von Far|Zero-G Combat} } This was working fine until I decided I wanted players to have the
ability to add in modifiers and changed the individuals skills to: /em uses 3-D Printing [[@{Knowledge}d6 + @{3-D Printing}d6 +
?{Modifier|0} ]] Now when the input value prompt comes up instead of the list of all the
skills it only shows the first skill and the modifier option:
I don’t know anything about programming and I’m totally stuck at this
point. No idea why it’s doing this or how to fix it. Can anyone help me out? Much appreciated :)