Hello, this is a post about the Thay (Forgotten Realms) games I am running and that are currently looking for players. Below You will see the links to the games, along with their times and dates that they will be held and how many seats there are available. Along with an excerpt about the game. Welcome to Thay, a land whose reputation with undeath and red robed wizards have made its very name a curse the people beyond its borders say in hushed tones. While there are people who live in Thay who wish to simply live their lives with as little influence from The Red Wizards as possible, you are not one of those people. One day Thayan slavers took you from your home and brought you to Thay to be sold to its upper class. You thought you would be sold to another nameless and unimportant face in the crowd, but instead you were bought by none other than Szass Tam himself. As a magical tag was placed on you, you worried what malicious ideas he had for you.&nbsp; But instead of marching you to the fields to work until death or to be experimented in his necromantic studies, he took a keen interest in you and forcibly took you under his wing. As you studied the arts and learned of Thay’s history and culture you were always under the curious and oddly guiding eye of Szass Tam. He even learned your names and other aspects about you and your life, all the while you performed necromancy and unholy experiments out of fear of being punished by him. He even took you to meetings and gatherings of The Red Wizards, but he made you cover yourself head to toe because “they couldn't comprehend what I see in you.”&nbsp; One day you had enough and ran for an escape, but Szass didn't send guards, magic, or curses your way. Instead he simply smiled at you as watched you escape. Days after you freed yourself from Szass Tam’s palace you marched your way to the borders of Thay to try and return home, all the while keeping to the shadows and hearing rumors of a woman named Qulone Trythkul who held a hatred for Szass Tam much like you, but she wants to overthrow The Red Wizards. But as you went from town to town you found news of your escape, and you thought you were almost home. But as you got to the border you found that the tags magically kept you in Thay, and you were now a prisoner in a realm of dangerous magics. What do you do now? Do you try to remove the tag and return home, do you find Qulone and join her in her cause to overthrow The Red Wizards, or do you try to blend into the place that has forcibly come to your home?&nbsp; Game 1 Date &amp; Time: Sunday, 8PM Central Time (USA) Seats Available: 6 Link: <a href="https://app.roll20.net/lfg/listing/439046/thay-the-wizards-must-die-central-time" rel="nofollow">https://app.roll20.net/lfg/listing/439046/thay-the-wizards-must-die-central-time</a> &nbsp; Game 2 Date &amp; Time: Monday, 4PM Central Time (USA) Seats Available: 6 Link: <a href="https://app.roll20.net/lfg/listing/439048/thay-the-wizards-must-die-central-time" rel="nofollow">https://app.roll20.net/lfg/listing/439048/thay-the-wizards-must-die-central-time</a> &nbsp; Game 3 Date &amp; Time: Wednesday, 8PM Central Time (USA) Seats Available: 6 Link: <a href="https://app.roll20.net/lfg/listing/439053/thay-the-wizards-must-die-central-time" rel="nofollow">https://app.roll20.net/lfg/listing/439053/thay-the-wizards-must-die-central-time</a> &nbsp; Game 4 Date &amp; Time: Thursday, 12PM Central Time (USA) Seats Available: 6 Link: <a href="https://app.roll20.net/lfg/listing/439054/thay-the-wizards-must-die-central-time" rel="nofollow">https://app.roll20.net/lfg/listing/439054/thay-the-wizards-must-die-central-time</a> &nbsp; Game 5 Date &amp; Time: Saturday, 12PM Central Time (USA) Seats Available: 6 Link: <a href="https://app.roll20.net/lfg/listing/439058/thay-the-wizards-must-die-central-time" rel="nofollow">https://app.roll20.net/lfg/listing/439058/thay-the-wizards-must-die-central-time</a> &nbsp;