Hi there, so a few years ago, myself and one other who went by the username of Martin came together to write up a custom character sheet for a game system that I designed. And recently, players have been wanting two new functions to be implemented to the sheet. But I cannot for the life of me recall how the two of us wrote the original code, and looking at it, it's 80% gibberish to me. I only somewhat understand how to read code, and writing it from scratch has never been something I've been really good at, despite all my attempts to learn. What I do understand is that the current code (the HTML in particular) that is fully functioning has a LOT of hidden attributes and calls in order to function properly, and has over 9,700 lines... That said, if anyone is able/willing to assist me in adding the two new features into the existing code, that would be amazing! Because I genuinely don't remember what we were doing, all the knowledge I gained a few years ago went out the door it seems, and I cannot for the life of me understand how and where I'm meant to add these two new features to the sheet... The features in question are the following: 1. Add a feature where the player automatically gains -1 Max HP, -1 Defence, and -1 Healthy should their Current Portions ever fall below 0, and for every time their Current Portions goes into the negative by the amount of their minimum portions. This can be represented by a new hidden Condition we can call Starving. 2. Add a feature where the player automatically gains -1 Speed and +1 Defence should their Current Portions match their Maximum Portions. This can be represented by a new hidden Condition we can call Stuffed. Both of these features should also have a warning associated with them, should have a tool-tip describing what's functionally happening on the side, and should functionally take effect at the point that their Hungry status or Current Portions gets changed. If someone is willing to help me out, I'll send over the html and css file with the current version of the code for review. Ideally, I'd like to get back in touch with Martin again, since he's the guy who originally helped me out a few years back, but idk if he's even still on this platform.