Kastion said: Josh said: It could work with any roll20 game asset. It should even be possible to set it up so that you can export a map, retaining the positions of all images, tokens and their current settings (they would just have to also save a reference to the image path or url in the xml). I like to make big dungeons. (I recently finished a 3-floor dungeon with each floor 100x100 using the Instant Dungeon art assets I bought from the Marketplace.) If I had to option to export a map with all the "furnishings" I'd easily be able to import that dungeon into a new game (I run my campaign separated across multiple games to fix lag / RAM issues) I could easily copy the "furnishings" (tokens) into another game/page and move them around to make a whole new room using the same tables, chairs, doors, rugs, chests, etc etc. It would save a lot of my time spent searching and adding art assets to new maps. +1 Which is indeed a very cool, labor saving, feature suggestion and is worthy of its own thread--which I'd certainly give an upvote for--but, I'd rather the developers keep focused on the main idea that Josh suggested at the top of this thread: importing and exporting character data to text/xml files to support third party tools, like PCGen, DMGenie and others. Some of us Roll20 users work in very crunchy rule systems like GURPS, Hero, D&D 3.5, Pathfinder and so on, where accurate numbers really matter. Manually retyping all those numbers into Roll20 should be avoided. Keeping Roll20 data synchronized with third party tools would be wonderful. Letting the machines handle all this would be ideal. And now that the Characteromancer is being implemented, it would be nice to tack that on as an additional feature on the touted tool.