This game requires payment to the Game Master at a rate of 14€ via PayPal or Wise, paid in advance of each session. Roll20 is not responsible for any payment
transactions and cannot enforce any private arrangements. Link to listing Seeking 1 Player to Join Our Epic Adventure! Our weekly group is going strong with 5 dedicated players, and we’re
excited to invite a new adventurers to join our vibrant,
well-established group! One of our members sadly had to step away, due
to real-life changes. We’re currently in our 3rd campaign, where some of
our players have been playing together since 2020. Join us to become
part of a stable, high-quality gaming experience filled with thrilling
tales, rich camaraderie and new friends. About the Adventure It is the year 1517 DR. 36 years have passed since the Red Hand Horde War in the Elsir Vale. For the most part, the Vale has rebuilt and prospered, with leadership becoming more centralised under Brindol. However, in recent decades, the power of House Jarmaath has waned, while the other noble houses on the ruling council have steadily gained influence. Rumors of corruption and infighting among the nobility continue to spread. The people of the Elsir Vale have grown increasingly uneasy. Threats are on the rise, bandits and monsters roam the wilderness, orcs and goblins raid outlying towns, and ever more disturbing rumors from the west speak of orcs on the warpath. In response to these dangers, the Vale has seen a rise in mercenary activity. Hired blades take on whatever work they can find—caravan protection, monster hunting, or guard duty—seeking coin where it's offered. Meanwhile, the various town guards remain focused on maintaining order within their own borders, leaving the roads and wilds more vulnerable than ever. With trade routes disrupted and the costs of rebuilding mounting, House Jarmaath has lost much of its former wealth. Once a symbol of prosperity, the house now looks outward, seeking new markets for the goods the Vale produces in abundance. Our story begins abit later: Our story begins with our heroes, who have recently established themselves as a mercenary company after successfully saving several townsfolk of Brindol from the clutches of goblins. That was nearly six weeks ago. Since their initial success, however, unseen forces have spread vicious rumors about the party, so thoroughly that they haven’t been able to secure any new work since. Down on their luck, they begin hearing news from the far west: the dwarven city of Overlook is calling for aid from adventurers and sellswords. Orcs are on the warpath, and though Overlook is martial and well-defended, a plea for reinforcements is not to be taken lightly. As the heroes consider making the journey, they are approached by Lady Cordelia, the current regent of Brindol while her father, Lord Kerdan Jarmaath, is away on a diplomatic mission. She offers the heroes a proposition: act as her escort to Overlook, and upon arrival become her retained adventurers. In return, she promises a 10% bonus on top of any pay earned while working in her name. Desperate for work, the heroes accept the offer without hesitation and set out toward Overlook, a journey of roughly two ten-days. Upon arriving in the dwarven city, the heroes are quickly put to work. Their first task sends them high into the mountains to the Monastery of the Sundered Chain, a remote dwarven stronghold. Their mission is simple in theory: warn the monks of the approaching orc forces, command them to seal their underground tunnels, and request any reinforcements the monastery can spare for the fortress of Bordrin’s Watch. But when the heroes arrive, they find the monastery already lost. Orcs have breached the lower tunnels and slaughtered nearly everyone within. As the party searches the ruined halls, they encounter the lone survivor: Kalad, a dwarf paladin of Moradin who, in a desperate last stand, attempted to seal the tunnels himself. The heroes aid Kalad, help him finish sealing the passages, and together they reconsecrate the desecrated monastery. For their deeds, Moradin grants the party his blessing. With their task complete, the heroes return to Overlook. There, another problem awaits. A rival mercenary company known as The Hand of Vraath had been sent to deal with orc incursions through a place called The Vents, but they have not returned. The heroes are dispatched to investigate and seal The Vents before more orcs can pour through. What they find is grim. The Hand of Vraath lies slain. In a desperate and deadly struggle within the ancient dwarven tunnels, the heroes fight to close the vents while the warlord Tusk himself appears to stop them. Ancient dwarven traps awaken in the darkness, nearly claiming the lives of several party members. Yet through grit and stubborn courage, the party prevails. Victorious, battered, and now proven in the eyes of Overlook, the heroes return once more to the dwarven city. What Awaits You: Epic Encounters : Face Goblins, Orcs, Undead, Githyanki, Dragons and much much more, in an unforgiving world that demands bravery. Rich Storytelling :
Immerse yourself in a narrative full of classic good vs. evil themes,
with opportunities for character-driven moments and moral dilemmas. Divine and Arcane Mysteries :
Your journey will bring you face-to-face with powerful deities, magical
enigmas, and forces that wish to bend the world to their bidding. Magical Items :
Find famous and powerful magical items, from the forgotten realms and
3rd-party content like the Griffon's Saddlebag. Items that are themed
and built around your character to flavour them even more. High Stakes : Every victory and setback will impact the safety of the Elsir Vale and the fate of the world. Adventure Style : Exploration, Diplomacy, Tactical combat, deep storytelling, and meaningful choices abound. Setting :
Forgotten Realms, with personalized twists and immersive elements
especially in the Elsir Vale, which at this point have been expanded
much beyond the Red Hand of doom version, I like to say to my players
“It’s our Forgotten Realms” Why Play in This Campaign? Engaging Storytelling : Your character’s choices will be intricately woven into a high-stakes narrative, where every decision matters. High-level Gameplay :
This is your chance to experience D&D in its full. Most adventures
stop at 10/12 level, here we are starting at level 1 and continuing to
20th. A great chance to explore what it's like to come from a humble
beginning and go all the way to being amongst the greatest heroes of the
Forgotten Realms, is your character the next Elminster, Tasha, or
Drizzt? Dynamic Gameplay : Our sessions balance
tactical combat and roleplay, ensuring everyone has a chance to shine.
Whether you love strategy, exploration, or drama, this campaign has it
all. The split is roughly 50/50 between combat and RP. Stable and Consistent :
Weekly sessions run like clockwork, led by a DM with over 7000 hours on
Roll20 and over 6 years of experience running long-term and paid games,
committed to delivering a polished and immersive game. Player Investment : Join a group of deeply invested and enganging players, who allow room for everyone to have a moment in the spot light. About Your Dungeon Master Greetings, adventurers! I’m a 32-year-old Dane with a deep love of fantasy, inspired by Tolkien and the world of Critical Role .
My DM style is rooted in dynamic storytelling, grounded world-building,
taking influence from Matt Colville, and I love making epic moments
that players will remember for years. I prioritise player enjoyment, the
“rule of cool,” and creative problem-solving. I put great effort
into making a world that feels real for my players, and making the
experience feel like friends sitting around the dining room table
playing at home, with plenty of room for casual silliness and a focus on
the serious story elements, many of my players have gone on to form
real life friendships outside of the game as well, and with groups still
running with the same players after 6 years, I think this attests to
the quality of my games. I pride myself on my easy-going attitude
and consistency. I have run many paid groups over the past half-decade
and have had great success introducing completely new players to the
game and hobby. I would love to welcome anyone new to my table. How I Run the Game Tools & Immersion : Professional maps, custom handouts, in-world calendar, thematic music, and a visually engaging Roll20 setup. Combat & Pacing :
Fast and strategic combat that keeps everyone engaged, alongside
character-driven roleplay moments, I employ various API’s and macros to
enhance the Roll20 experience. Player Feedback :
I encourage open communication between sessions to ensure everyone’s
having fun and that the game evolves to meet player interests. The Players We’re Looking For We
value group chemistry and are seeking players who enjoy teamwork,
respect the narrative, and love to share the spotlight. A short
interview process helps us ensure that you’re a great fit for our group. Inclusivity : A welcoming, safe, and fun environment for all, everyone is welcome at my table. Commitment : Reliable attendance and active engagement. Character Collaboration : Bring a character that adds to the story and fits well with the party. Quick Campaign Details Schedule : Weekly on Fridays (start time 19:30 CET/GMT+1/13:30 EST/10:30 PST) Session Length : 3 hours Level Progression : 5 to 20 Platform : Roll20 for gameplay, Discord for voice chat and out-of-session communication Voice Required : Yes (voice-only) System: DnD - 5e14/24 Free Trial: Sessions 0 and 1 Experience
the adventure risk-free: Session 0 and Session 1 are on the house! See
if our world and my DM style are right for you before making any
commitments. Application Template If
you’re interested in joining, please complete the form below and reply
to this thread. Include as much detail as possible to help me understand
who you are and what you’re looking for. Name (Real or preferred) : Age : Pronouns : Country/Time Zone : Preferred Story/Game Style : Contribution to the Group : Ideal Group Dynamics : Experience with D&D/5e/Roll20/RP : Premade Campaigns Played : Additional Information : Questions for the DM :