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Daggerheart Demiplane Sheet Suggestions/Feedback

I saw the "official" thread for feedback was locked due to inactivity, so I thought I'd post a new topic to get my feedback out there. No idea if the Demiplane/Roll20 devs still look out for these, but worth a shot! I just recently ran the quickstart game for my players, and I'm working on creating another one shot with my own story. My players and I have some feedback on improvements that we'd like to see. Custom Adversaries/Environments/Etc This is one that I'm pretty sure has been asked for a million times even now, but being able to create custom adversaries, environments, loot, etc. in Demiplane would make my life as a GM a LOT easier. As of right now, I have to split my adversaries, environments, etc. between adding and loading them in from Demiplane, which is nice, and then creating custom character sheets or handouts with macros in Roll20 for any homebrewed things. This is very clunky when I have mixed official/homebrew in the same combat or encounter. Having the ability to do it all in Demiplane would simplify this workflow a lot more. The ability to create and use macros does help in Roll20, but nothing is going to beat simply clicking on an adversary's attack button in Demiplane and just having it work . Also, when it comes to loot and equipment, I find that homebrewing it for the PCs and the specific adventure works much better, but the only way to currently do it is, again, using handouts in Roll20, which don't work as well with the Demiplane sheets being the players' primary spot for keeping track of their character. More information on roll results This was mentioned in the locked thread, but having the result messages that display in Demiplane when a roll happens also display within Roll20 chat would be very helpful. One of my players is colorblind, so the background in the roll results (yellow=hope, blue=fear, etc.) isn't a shorthand for him like it is for the others. Obviously, we can view the dice directly, and the Hope and Fear being in the same display positions helps, but having those "with Fear", "with Hope", or "Critical Success" messages displayed in Roll20 would be great! Example, roll result for a PC trait roll in Demiplane "WITH FEAR" displayed in the corner: Roll result for the same trait roll within Roll20 chat, but nothing is displayed in the corner: Also, when rolling, it's easy to remember who or what is making the roll in the moment, but especially for myself as the GM, having the name of either the PC, NPC, or Adversary display as text in the roll results within Roll20 would make it far less confusing and make it easier to parse if we need to refer back to older rolls. Again, I know that in most cases the "avatar" art for the adversary/monster/PC/etc. is also displayed very small and to the side, but there are a lot of examples where that doesn't help. Demiplane has several official adversaries with no artwork and generic "tier" numbers listed instead. Example, a (D&D 5e) Polar Bear's bite attack roll results in Roll20 chat, with "Polar Bear" in the text of the results: Display info to VTT Beyond20 (the browser extension that facilitates rolling from a DnDBeyond sheet to a Roll20 game) has a button option for features to "Display to VTT". This makes it super easy to share descriptions of spells, items, abilities, etc. to the whole group. "Display in VTT" button on the Haste spell within DnDBeyond (Beyond20): Results in Roll20 chat displaying the Haste spell's description after clicking the button: Something like this in Demiplane to display abilities or spell descriptions in the Roll20 chat would be incredibly helpful, especially since my group is new to the game. It would also be much faster than either screenshoting and sharing the thing or me clicking around on their Demiplane sheet to find it. Changing the Hope/Fear die value temporarily I think this was also in the locked thread, but the ability to temporarily change the Hope or Fear die from a d12 to another die value (d10, d20, etc.) would be helpful. There are environments or adversary abilities that have this effect on PCs, and there's no way currently to input that in Demiplane, meaning we have to manually roll from Roll20's dice menu or via chat commands. This slows everything down a ton during play. Example of the "Cult Ritual" environment within Demiplane, showing the "Descreated Ground" passive ability: That's everything we saw so far. I suppose when I run my one shot in the next couple of weeks, we might come up with more. If there's anything I can clarify on these (or provide more context), I'd be happy to do so!
Pepper - this is awesome feedback. Thank you! Custom adversaries/environments are in development right now. Until then, you can modify almost anything from the Daggerheart adversary or environment sheet.  Good catch on the "with Fear" not transferring over. I'll see what options we have in the immediate/near term. I'll be taking back the rest of this work, as well. The changing hope/fear die is a tough one for reasons that are lame and unexciting, but we've been testing a few things.  I appreciate this a great deal! I hope the campaign goes well.