TL;DR: Can I change the fontsize of a dice roll within a MancerRoll template output? And is there a functional 'next line/line break' HTML entity in Roll20 macros? So I have undertaken the endless task of coming up with alternatives to getting spells like Jim's Magic Missile or Scorching Ray to work with a single click. These spells fire off a number of rays, depending on the level you cast them at, each requiring their own Attack- and Damage roll. I have seen Devin R. 's " Scorching Ray Macros (DND 5e) ", but I am not a fan of having all these separate macros or having to set up multiple tables, as it creates to much clutter in the sheets, so I tried to get it all in one. I've been trying to make something with the MancerRoll template as a Character Sheet's Ability, in order to get everything to work with a single macro. It honestly doesn't look too bad, but the problem is the size of the roll outputs and the fact that the macro doesn't want to acknowledge the 
 which should be next line break. &{template:mancerroll} {{title=Raw Magic Missile}} {{c1=[[?{Level|1st level, 1|2nd level, 2|3rd level, 3|4th level, 4}d1]]}} {{option1=Attack 1: [[1d20+@{spell_attack_bonus}]] | [[1d20+@{spell_attack_bonus}]]. 
Dmg: [[2d4]] force ([[5d4]] on crit) 
Attack 2: [[1d20+@{spell_attack_bonus}]] | [[1d20+@{spell_attack_bonus}]]. 
Dmg: [[2d4]] force ([[5d4]] on crit) 
Attack 3: [[1d20+@{spell_attack_bonus}]] | [[1d20+@{spell_attack_bonus}]]. 
Dmg: [[2d4]] force ([[5d4]] on crit)}} {{option2=4 missiles.}} {{option3=5 missiles}} {{option4=6 missiles}} The result looks like this right now: Not sure why the numbers are so big, but the same happens with other MancerRoll template usages, so it's not something I did wrong in the code. The HTML 
 seemed to work for the first line, but then stops working for the subsequent lines.