Hello everyone! I'm running a campaign (DnD 5e 2014) using Steinhardt's Guide to the Eldritch Hunt, but I want to add a mechanic that's similar to Insight from Bloodborne (its inspiration). Contrary to the Insight skill from DnD, Insight in Bloodborne was a sanity meter/ perception gauge hybrid wherein, the higher your score, the greater the clarity with which the player perceived the world (invisible monsters would be visible, certain enemies would be more clearly defined and certain sounds would be decipherable) BUT it also made the player more vulnerable to Frenzy (getting a heart attack for massive damage) and even certain enemy attacks. BB's Insight would increase through the use of certain items or simply witnessing something that led the player to understand their world better, and would decrease if spent (it's a resource) or if stolen by certain Mind Flayer-adjacent enemies. I added a resource counter to each character sheet specifically called Revelations. Players would similarly gain more Revelations as they came to understand the world (or gained a temporary increase through the use of certain substances). Mechanically, they would get a bonus to Arcana, Insight (naturally), Perception and Investigation. However, certain enemy attacks would do more damage, and they'd get penalties to their Wisdom saving throws. I have no idea how to do this and I'm not sure how easy it would be. Could someone please either refer me to the proper source for information or give me some kind of overview of how to go about it? Thank you!