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:) How Did These Macros Show Up On My Macros?

1774560889

Edited 1774561640
This must be something I did, though I have not really done anything with macros on my two active games until yesterday and today. Somehow, I'm seeing what look like macros from Vince's AD&D 1e sheet. Most of the guys in this game are too dumb , LOL I mean computer illiterate to even know what macros are and 3 out of 5 of them play face to face: I just ran one and got the following result: But this seems quite different from what I get when I select a cleric in this game, or the other game (I'm running same campaign for 10 players in 2 different games): What have those dummies LOL I mean I done? -- Tim
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi Tim! Have you loaded any addons, or did you start the game from a module? Are you able to open and edit the contents of any of these macros? Each of these questions points to different possible answers.
1774582055
vÍnce
Pro
Sheet Author
Hi Tim, my guess is that you must have added those on the game's collection tab as the DM/game creator at some point..?  You should be able to hide it from players, edit and/ or delete them (scroll to the bottom of macro edit window). The first Turn Undead macro was one I created years ago.  It was never on the sheet but was shared in the 1e thread and was included in the 1e beta game.  The second version is a more refined version that I added to the revised 1e sheet (sheet settings has an option to add the Turn Undead as a Special Ability).  
Thanks Keith, the addons I have are: And there's only one module I have in both campaigns. The campaign where this module is in action does  not  have the macros, whereas in the other campign, the players have not reached it yet, but the maps are still there.  All 4 "mysterious" modules can be edited. For example:  
vÍnce said: Hi Tim, my guess is that you must have added those on the game's collection tab as the DM/game creator at some point..?  You should be able to hide it from players, edit and/ or delete them (scroll to the bottom of macro edit window). The first Turn Undead macro was one I created years ago.  It was never on the sheet but was shared in the 1e thread and was included in the 1e beta game.  The second version is a more refined version that I added to the revised 1e sheet (sheet settings has an option to add the Turn Undead as a Special Ability).   I must have. As I said the other guys would not deliberately do this. The second version doesn't seem to mirror what is on the sheet, exactly. BTW, on the settings tab of the character sheet, there is is the Alternative Turn Undead and the types are prefixed by HD1, HD2, etc. What does HD stand for? Some of the monsters I recognize from the Fiend Folio, but not others. -- Tim
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Edited 1774583977
vÍnce
Pro
Sheet Author
"Alternate version that groups undead by adjusted HD. Credit to Dragonsfoot.com see Footprints #7 for details." HD is Hit Dice. more info: <a href="https://www.dragonsfoot.org/ft/" rel="nofollow">https://www.dragonsfoot.org/ft/</a>
1774586329
Gauss
Forum Champion
Tim M said: Thanks Keith, the addons I have are: To clarify, those are not addons, that is the Art Library.&nbsp; Addons are added to your game from the Campaign Details page. (Roll20.net -&gt; click the name of your game -&gt; scroll down to the Addon section). Addons can add maps, characters, handouts, macros, and more to your game. Art Library objects are just images.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
The fact that you can open and edit them is an indicator that they were not created by one of your players. One user can be given permission to use another player's macros, but they can't edit them. Not even the GM. Gauss is spot on with what I meant by Addons. Addons and modules can come with macros. These might stick around even after you have removed an addon.
Gauss said: Tim M said: Thanks Keith, the addons I have are: To clarify, those are not addons, that is the Art Library.&nbsp; Addons are added to your game from the Campaign Details page. (Roll20.net -&gt; click the name of your game -&gt; scroll down to the Addon section). Addons can add maps, characters, handouts, macros, and more to your game. Art Library objects are just images. Oooh, thanks for the clarification. DOn't have anything on any of my games.
keithcurtis said: The fact that you can open and edit them is an indicator that they were not created by one of your players. One user can be given permission to use another player's macros, but they can't edit them. Not even the GM. Gauss is spot on with what I meant by Addons. Addons and modules can come with macros. These might stick around even after you have removed an addon. Got you. I must have done it somehow, though from where I got them or how I did it, I have no idea.