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Session 0 Taverns [Interactive LFG/LFP Hubs]

Trying to find a game on Roll20 but am experiencing some issues. First, few games being played today that are free. Second, no games are being played strictly on Roll20. I have to sign up with three or more sights, just to play a single game. Finally, while DMs can advertise their games, players do not have a method of advertising themselves. I Think R20 could use a "Session 0 Tavern" function. Moderators keep a jump in game open that takes place in a tavern and has no story. Just a place, set in a given world (each one having its own S0 tavern), where DMs can find players and players can find DMs, all while staying in character. DMs play NPCs that start adventurers on their journey, while players just play their characters. All on one map featuring the tavern proper, a gladiatorial ring for players to pit their characters against each other (where the moderator will perform most of their DM duties), and perhaps a few other odds and ends. Once a playgroup forms; the DM of that group leaves, starts their game, and invites their new friends to join it. To test this, I was thinking of starting an adventure called "the Infinite Tavern". However, I have a free account and cannot set the game to public. Any suggestions for how I can proceed with my experiment?
1774649310
Gauss
Forum Champion
Hi Thomas A.,  Which games are you looking for? There should be free games available.  Second, any games not played on Roll20 should not be there. If you see listings for other VTTs please report them.  With that said, Roll20 many folks use Discord for voice preffering that voice solution over Roll20's. Additionally Roll20 owns Demiplane so any games listing Demiplane are still Roll20 games. 
That's all well and good. But I still think I'm on to something. A more interactive LFG solution for DMs and players alike. Unfortunately, without the ability to make the game public, I cannot test it. Perhaps if another player, with a paid account, would spend a day running their own S0 Tavern. Then report back how many players you managed to link up with DMs in a day. Repeat this a few times, because a data sample of one is useless.