Consider a map with dynamic lighting and LOS enabled. If you have a room with columns as below, the columns 'cast' a double shadow, which is visually awkward (see below). In particular, it's hard to tell at a glance which one is the Dynamic Lighting and which one is the LOS shadow, and as the light moves through the space, the spinning double shadows ruin the 'cool factor' of Dynamic Lighting (for me). In this situation I don't want LOS for the columns, but I do want it in general (I don't want my players to see light in unexplored rooms). Is it possible to have an object that blocks light, but does not block LOS? I suppose I could use DL + FoW to achieve what I want, but then I have to manually reveal, which I was trying to avoid. Thanks