Playing 5th Edition of D&D but we are not utilizing character sheets. I currently have this macro using the Attack & Damage template, the issue I'm having is the character has received an item that only prompts a saving throw on Critical Hits against Large or smaller enemies. I've attempted using a prompt that returns a 0 for the "save" attribute but the save is still shown regardless. Is there any way to reveal the save portion of this macro on Critical Successes and hide it on every other roll? !?{What kind of roll?|Normal,normal=1|Advantage,advantage=1|Disadvantage,disadvantage=1} !?{Sneak Attack?|No,0|Yes,6} !?{Is the creature large?|No,0|Yes,1} &{template:atkdmg} {{mod= 10 }} {{rname= Scimitar +1 }} {{r1= [[ 1d20cs>19 + 5[DEX] + 4[PB] + 1[Magic Weapon] ]] }} {{?{What kind of roll?}}} {{r2= [[ 1d20cs>19 + 5[DEX] + 4[PB] + 1[Magic Weapon] ]] }} {{attack=0}} {{range= Melee, Finesse, Light, Reach 5 ft }} {{damage=1}} {{dmg1flag=1}} {{dmg1= [[1d6 + 5[DEX] + 1[Magic Weapon] + 5d?{Sneak Attack?}[Sneak Attack] ]] }} {{dmg1type= Slashing }} {{damage=1}} {{dmg2flag=1}} {{dmg2= [[4[Viper's Venom] ]] }} {{dmg2type=Poison }} {{crit1= [[6[Weapon Die] + ?{Sneak Attack?}[Sneak Attack]*5 ]] }} {{crit2= [[2d6[Viper's Venom] ]] }} {{save=?{Is the creature large?} }} {{saveattr=Constitution}} {{savedesc=On a failed save, a large or smaller creature takes poison damage and is poisoned until the start of your next turn. On a successful save, a creature takes half as much poison damage and isn't poisoned. }} {{savedc= [[ 8 + 4[PB] + 4[Con Mod] ]] }} {{desc= Nick [Weapon Mastery] - When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn. }} ammo=ammo {{charname= Vetele }}