Yes, sorry to be late to the game (had some family over today). Scott is exactly correct to use {&simple} to get the output (just testing it)... and your formation is exactly correct to get the rotation. If Spawn won't let you summon something at rotation 0, will it let you spawn something at rotation 360? Or, maybe if you have a rotation of 0 you don't have to supply that argument? Either way, you can use APILogic (also in the Metascript Toolbox) to test the value: !Spawn {{ --name|Tripwire --offset|0,0 --size|7,1 --order|Front {&if @(selected.rotation) != 0}--rotation|@(selected.rotation){&end} }} That would only include the --rotation command if the rotation was not already 0. Alternatively, you can mask it to be 360: !Spawn {{ --name|Tripwire --offset|0,0 --size|7,1 --order|Front --rotation|{&if @(selected.rotation) = 0}360{&else}@(selected.rotation){&end} }} This time, since you're replacing the rotation if it's 0, you expect to have the rotation *always* supplied. We just have to use the IF block to replace the value that is supplied to that argument. Again, these require the whole Metacript Toolbox to be installed. Post back if they give you any difficulty.