Greeting and salutations! In the far north of the world, a deranged deity has suddenly decided to cover the whole are in a perpetual darkness, keeping the sun from ever rising in Icewind Dale. Travelers wary of the Frostmaiden's magic have stayed away, further hurting the townsfolk's ability to survive. The desperate townsfolk offer sacrifices to the maiden in a vain hope to lift the curse, but nothing has worked yet. Now all of Ten-Towns is beset by odd and unexplainable calamities, and in classic RPG fashion it is up to a newly-arrived group of random strangers to solve it all. About the game Icewind Dale, Rime of the Frostmaiden is all about the little man, the poor communities that suffer when deities go wack; and the heroes that rise up to the challenge for... whatever reasons drive them. It is also about isolation, and the overcoming of it via beating the living crap out of bad guys. I never said it was a good analogy for real life. And also about the horror of the unknown, as you never know when or where lies the danger. Expect a good amount of wildland survival, more so than most if not all other WotC content. Combat wise, it's pretty standard. There are quests, dungeons, etc. Though a lot of the bigger dungeons are later into the module. There are some politics, but not much. Some factions can be befriended or antagonized, but generally bad guys are black and white (with exceptions). If only I had the power to do something about that... Oh wait, I do! About you You start the game the Ten Trail, the only reliable route to Icewind Dale. A narrow and arduous mountain path heading north out of Fireshear, the northernmost port of the Sword Coast. About me I've been DMing Dungeons and Dragons since 2015. My approach to games is very sandboxy: I create the world, the players create the game. The players can't ruin my plans if i have absolutely no plans in the first place, it's a win-win! I've run Rime of the Frostmaiden three times, and the 4e prequel Legacy of the Crystal Shard once. And I've read the original Icewind Dale novels. You can say I like the setting. Technical stuff Session Length: 4 hours per session, with a 5 minute break somewhere near the middle. As with most groups I know, we often go a little overtime. Time: 5:30PM CST Date: Thursdays Payment: 10$ per session, other than your first session and session zero.