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Help with wrangling wh40k Onlywar sheets

Hello, I have a question that might have been answered, but I might be too stupid to figure out the proper way to ask google x) I already spent a few hours idly searching and nothing. Onlywar sheets are great, but some of my fellow players could use a bit more convenience still, and there's a lot of modifiers to remember for attack and damage rolls sometimes.  The nice thing is, I found out that you can do fancy formatting on the damage rolls, like *2d10+10+?{Get Them?|Yes, 4|No, 0}+?{Ranged Volley?|Yes, 1|No, 0}*, which pops out choice windows for effects like "Get Them" or "Ranged Volley". Now, I would really like to be able to apply it to modifiers for skill tests also, because there can be a lot of them when the player has gear and talents that affect it, but for some reason the same formatting doesn't work on the hit mod window. It either doesn't register at all or it throws out weird numbers 10 times larger. Does anyone have any insight or advice on this?
1776620220

Edited 1776620375
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Hi Malbec, because the mod on skills only accepts a number and the sheet appears to auto-calc the total, injecting a macro in the mod field wouldn't work.&nbsp; Other than modifying the sheet code... you can try creating a custom Skill macros.&nbsp; Here is an example of what is rolled for an Acrobatics check; @{Sufa|to-gm}&amp;{template:mythic} {{character= @{Sufa|character_name}}} {{roll-name=Acrobatics}} {{dos=[[[[1+floor(abs([[{{ {@{Sufa|acrobatics_total}+@{Sufa|inlinemod-toggle}}, {@{Sufa|acrobatics_focus}-@{Sufa|limiter}}}kh1, {@{Sufa|acrobatics_focus}+@{Sufa|limiter}}}kl1]]-[[1d100]])/10)]]+ceil(@{Sufa|acrobatics_unnat}/2)]]}} {{target=$[[0]]}} {{roll=$[[1]]}} {{dof= $[[2]]}} It looks like @{Sufa|inlinemod-toggle} provides the value from the included query.&nbsp; I would substitute the character name with "selected" and modify the macro as needed.&nbsp; (sorry, I don't know the system) example with +?{Situational Mod|0} added; @{selected|to-gm}&amp;{template:mythic} {{character= @{selected|character_name}}} {{roll-name=Acrobatics}} {{dos=[[[[1+floor(abs([[{{ {@{selected|acrobatics_total}+@{selected|inlinemod-toggle} +?{Situational Mod|0} }, {@{selected|acrobatics_focus}-@{selected|limiter}}}kh1, {@{selected|acrobatics_focus}+@{selected|limiter}}}kl1]]-[[1d100]])/10)]]+ceil(@{selected|acrobatics_unnat}/2)]]}} {{target=$[[0]]}} {{roll=$[[1]]}} {{dof= $[[2]]}} Ultimately, the GM/Game creator could create a custom macro for each skill on a "macro mule character" (<a href="https://wiki.roll20.net/Macro_Character_Sheet" rel="nofollow">https://wiki.roll20.net/Macro_Character_Sheet</a>), and then create a chat menu (<a href="https://wiki.roll20.net/Chat_Menus" rel="nofollow">https://wiki.roll20.net/Chat_Menus</a>) of these Skills made available to all players. Or you could try contacting the sheet author: <a href="https://app.roll20.net/users/685637/sammy-silver" rel="nofollow">https://app.roll20.net/users/685637/sammy-silver</a> &nbsp;and politely request that an additional macro field could be added to each skill or that the skill roll be modified to accept some additional flexibility.