Oginme said: Jarren said: Oginme, are you using Keith's PingBuddy script or the Teleport script, or any other script that changes players' user color? I do use the teleport mod. It is not linked to teleporting tokens though. I have had games where I sign in with my players, someone will ping on the map and their ping will no longer be visible even when they change their ping color (which has never been discovered as 'transparent'). After one person loses the visual ping, everyone else will lose it as soon as they attempt to ping.. First one shows, second one is transparent. There have been a couple of cases where no one was able to ping right from the start. I have not seen the teleport script change a player's ping color, but I will keep an eye out for it. The Teleport script changes the player color briefly (so quickly that it's not noticeable) when the token is teleported so that a visible ping isn't shown to all players. teleportPing = function(obj,pad){ let player, oldcolor; // figure out if there is a player attached if(Teleport.configparams.HIDEPING){ player = findTokenPlayer(obj,pad); if(!player){ player=DEFAULTPLAYER; } oldcolor = player.get("color"); player.set("color","transparent"); setTimeout(function(){ sendPing(pad.get("left"), pad.get("top"), pad.get("_pageid"), player.id, true, player.id); setTimeout(function(){ player.set("color",oldcolor); },1000); },10); } }, I wouldn't be surprised if other scripts also do the same thing. Two that come to mind are The Aaron's Observer script and the PlayerStart scriptlet that KeithCurtis wrote, but at a quick glance those two don't adjust the player's color when they update vision.