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Beginner looking for a group (Never played before)

Hey! I'm Macy. I'm new to this sort of thing. I'm 26 years old and I've loved D&D from a distance for years now, watching hours and hours of gameplay online. I absolutely adore it. I'm not new to roleplay at all, just D&D itself.  I've always wanted to play, even going as far as to learning how to sculpt miniature terrain and building a giant 8x4 foot table with hyper-realistic modular gaming terrain to get people in real life to play with me (news flash: they didn't). Now after all this time, I'm stepping out of my comfort zone to find a group.  A little more about myself:  I'm super impressed by DM's, and I don't want to step on any toes, because I care more about the integrity of the story and the game than I do my own personal whims. I trust the DM has the player's best experience in mind. As a worldbuilder myself, I respect the creativity of the DM and I don't want to spoil any of that. That being said, I'm a creative person. I'm constantly worldbuilding in my head and spend months creating characters, so I have creative itches I need to scratch all the time. If you invite me, you can expect me to take it seriously, and come with characters that have been months in the making, with care and with the DM's possible intentions in mind. I'd like to play with characters that I have devoted lots creativity to , while also made carefully not to spoil any aspect of the story. I have very detailed backstories, but I don't want to come off like I think I'm a main character. I want to fit into the puzzle, not be it.  I'm super into roleplay, and it has been a huge aspect of D&D that draws me. I don't mind if entire sessions are mostly roleplay either. But I'm hoping for patience with my gaming knowledge, As I've only watched it all this time, and it's difficult to learn the game by myself. I will check on this every day after work and respond to anyone who sees this and chooses to reach out. (ps; I'm a guy, Macy is just my name.)
Hi, Macy, it would help you to find groups if you list your timezone, and days and times you are available in that zone. Roll20 serves the entire planet. I am not currently running D&D, but 5e (2014), and 5.5 (2024) come up in the rotation of my discord community from time to time.  You sound like many of our dedicated players who are actor/ roleplayers, most of them Forever DMs that want to really dive into games that have deep immersion, and go the extra mile.  as in "perfect fit." Have you considered any games other than D&D? I am currently running EST Evenings): Sun 10 PM EST James Bond. In a few weeks this will be moving to Star Trek Adventures, The Original Series, set on the border of Romulan Space Mon 8 AM EST Star Trek Captain's Log, The Orignal Series, a multi-role exploer in deep space on the Federation frontier. Mon 10 PM EST  Twilight:2000  4th edition, set in Post-WW3 Poland  Tue  10 PM EST (Working on setting something up, likely Dune.) Wed 10 PM EST Traveller (Mongoose), set in the far future of the year 5440, aboard a small explorer craft Thu 10 PM EST (Working on setting something up, likely Call of Cthulhu, could be a lot of different games.) Fri 8 PM EST The Walking Dead, set in Pittsburgh (First Session is this Friday night)
Hey, I'm getting a group together at the moment, I was just about to post about it but thought I'd check player posts first.  I'll just paste what I was about to post and you tell me if it sounds good to you.  I'm more than happy to teach you as we go, I am going to have to anyway because I have some rule changes I want to try out; I'll do my best to explain both ways, so you get a sense for what's different instead of just learning my way.   The group I'm planning on running is play by post, so all text. I plan to run it on a discord server, which I've done before, and when everyone's on it can feel pretty close to a live game.  I'm not opposed to running live sessions at some point, but I've found that keeping things text based lets people run a little more wild with their role-playing.   Here's what I am about to post (and already did on DnD Beyond): I'm looking for players to try out a play by post campaign I've been working on for some time, as well as test some homebrew rules with.   Me : I'm an experienced DM and player, I've been doing both since Gary Gygax days, but I missed 4e, and only started again a few years ago, so I’m still learning some of the ways people play these days. The Game:   a version of D&D5.5e with homebrew rules.  There are a few aspects about 5e I find frustrating, so I'm curious to try some changes out (added complexity warning). The Players (you) : respectful, patient people, 18+, willing to try out different rules, and that can work well with a group.  I like to see players that derive at least as much enjoyment from role-playing as they do from min-maxing stats and accumulating loot.  However, you don't need any prior experience with D&D at all. The Player Characters (your brain child) :  Willingness to roll a human character is a plus, but anything commonly found on the Sword Coast is fine (halfling, half-elf, dwarf, elf, gnome, tiefling, dragonborn, aasimar, roughly in that order).  It's not a pro-human sentiment, it's just easier to roleplay if not everyone in the group is something wildly rare.  Evil alignments are allowed if you can commit to writing a very compelling reason for them to want to work with the group, and not be disruptive.     Characters will begin at level 2, so backstories should match with *some* experience, but not a ton.  I plan to allow you to roll fairly exceptional characters as far as stats (84 total), so you can write them as having lots of potential. The Premise (a hint at it) : while each of you was a few days away from Daggerford (perhaps in Waterdeep), you each came by a posting calling for adventurers to be in Daggerford on the first day of Midsummer, conveniently timed as the exact amount of time you'd need to get there.  Everything about the post felt strangely customized to you, but vague enough that it may have been a coincidence.  Needless to say, it caught your attention, and you changed whatever plans you had, leaving for Daggerford that day. The Group : The group is meant to have 4 players, but I'm okay with 5 in case someone drops off for real life reasons.   The Rule Changes.   They mostly have to do with combat (armor most of all, but weapons as well, especially relating to mounted combat). I added some 3.5 edition-like themes back into the mix, as well as some of my own ideas, but they shouldn’t be anything unfamiliar to anyone with reasonable familiarity with any sort of RPGs.  Everything should integrate with the rest of 5.5e, but there may be a couple bumps.  If you find 5 If all sounds good to you, please reply answering the following: What you want people to call you (with pronouns), and something about yourself, such as how long you've been playing D&D maybe, and what you like about it, and your timezone (or anything else you'd prefer to say). An idea for a character that would have been in Waterdeep a tenday or two before the first day of Midsummer (we'll call it 1496 DR).  If not a city person, then some smaller settlement along the round to the east perhaps, or even south.  If you don't know Forgotten Realms lore, that's fine, you can make up a tiny village.  Just know that Waterdeep is a really big city, and Daggerford is a very small town a few days south of it.  Any other details you can make up and I'll help you adapt it to FR later.   What one word would summarize a privately held motive/ambition that your character has?   Don't spend a ton of time on it, just write a rough idea for their backstory/motives, because you may want to change things after the group comes together. Geoff (he/him).
Hey Macy! Def got a few games you’d be welcome in. All 5E.  Messaged ya.    
If you are interested in 3.5 my wife is starting a game on Sunday afternoons around 6pm Pacific time. I am starting a game on Fridays around 4pm, Pacific time. We are both open to new players.