**Forged by Fire** We are looking for some people to collect feedback from and playtest a custom TTRPG, Forged by Fire. It has had some playtesting among a very small core group, and it is ready for wider testing. I’d still call it an ‘alpha,’ but it works well and at least I think it’s pretty fun! It’s inspired by and plays like strategy RPGs, particularly the Fire Emblem game series. It’s like if each unit was a player! Totally rules-bound, structured, team-oriented tactical combat. Very much like if one of those games was a multiplayer game streamlined for table play. Weapon triangle, Manhattan geometry, melodrama, the works! Eventually there will be rules to help govern out of combat and narrative play, but first we're trying to nail the very gamified combat part. I'm interested in finding out what players want when it comes to character progression, so the context of this playtest will also be a mini campaign. If that sounds interesting to you, whether you think you’d like to play it or even just read it and share thoughts, come on in here! I'd be happy to get feedback on the handbook, and if you'd like to actually try playing it, we'd love to have you! Typically, playtest games have been on Monday nights, about 8:30pm till about 11:00pm (EST) . But, some adjustment is possible for individual sessions! If you simply want to take a gander at the rulebook and let me know what you think, here it is!&nbsp; <a href="https://docs.google.com/document/d/1Cz2mA63tJkuy2ViFBmGTTqLiWbND7j3zshdAK_6mWv0/edit?usp=sharing" rel="nofollow">https://docs.google.com/document/d/1Cz2mA63tJkuy2ViFBmGTTqLiWbND7j3zshdAK_6mWv0/edit?usp=sharing</a> &nbsp;