Is there a way that I can set atkattr_base to a real stat instead of setting it to nil or defaulting to strength? The potential values are "@{strength_mod}" "@{dexterity_mod}" "@{constitution_mod}" "@{intelligence_mod}" "@{wisdom_mod}" "@{charisma_mod}" and "0" I cannot think of a way to get it to work. Here is an example of what I have been doing in lieu of setting atkattr_base to anything meaningful. !setattr {{ --sel --mute --repeating_attack_-CREATE_atkname|FIREBALL (INT) --repeating_attack_-CREATE_atkattr_base|0 --repeating_attack_-CREATE_atkmod|@{selected|intelligence_mod}+0 --repeating_attack_-CREATE_duration|Instant --repeating_attack_-CREATE_castdc|13 --repeating_attack_-CREATE_atkrange|Far --repeating_attack_-CREATE_atkcritrange|20 --repeating_attack_-CREATE_dmg1flag|checked --repeating_attack_-CREATE_dmgbase|4d6 --repeating_attack_-CREATE_atk_desc|You hurl a small flame that erupts into a fiery blast. All creatures in a near-sized cube around where the flame lands take 4d6 damage. --repeating_attack_-CREATE_options-flag|0 --repeating_attack_-CREATE_equipped|1 --repeating_attack_-CREATE_fixed|1 }} Any help is much appreciated.