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1e Roll20 features update.

If you have any questions about the API I use let me know.&nbsp; <a href="https://www.youtube.com/watch?v=_BaKI-CD_Ic&amp;t=4s" rel="nofollow">https://www.youtube.com/watch?v=_BaKI-CD_Ic&amp;t=4s</a>
I use a unique initiative system the spells go on segment cast but a 10 is 1 segment so that the higher the segment the lower number on intuitive a 2 segment spell would be 9 initiative. Also missile weapons add a a plus so&nbsp; a second attack is not grantee. For hand weapons you also add a modification to the initiative so a character with a short weapon might go first instead of the current rules. Movement is also based on initiatives and has a modification based on several factors not the standard dexterity but modified. I'm only halfway through your video. Are there any work around available.&nbsp;
I think everyone does init differently.&nbsp;
Wow.