I'm not the best when it comes to Macros and Scripting. Recently I've been making some tables to try to streamline some generating of encounters, loot, and events for my game. I am able to get some basic Macros and Tables set up, but then I got an idea to streamline some things. I wanted to try to have certain tables pull from and roll on other tables as part of a roll, but I lack the understanding or skills to properly set up the script for it. For example, I have a macro to roll on multiple tables as part of determining what my players encounter. Part of this is a roll to determine if the creature is holding something. /gmroll [[d100]] [[1t[Shiny]]] [[1t[Size]]] [[1t[Natures]]] [[1t[Gender]]][[1t[Abilities]]] [[1t[Poke-Loot]]] A thought came to my mind 'What if I was able to streamline this, and instead of being told 'that this thing is holding a berry' the script went one step further and rolled on my berry table?' Following instructions from the Recursive Tables scripts and tools, I tried multiple attempts to get the 'Item' rolled on a table roll on a separate table but to no avail. !rt &{template:default}{{[[1t[Random-Berry]]]}} Whenever I try to make the Item roll the table, I just get the script spat out as the Roll Result. I don't know what, if anything, I'm doing wrong. Is my idea even possible?