So I've noticed something When I use spawnFxBetweenPoints in the API, using the x,y of 2 tokens as the coordinates, the fx goes 'off target', ie. not aimed at the actual target tokens x,y However, when used as a macro /fx the fx is 'On target', implying the fx works as originally planned I have verified the tokens x,y (ie. what is used in the spawnFxBetweenPoints command) using a sendPing command, which puts the pings right where the tokens are, but again, for spawnFxBetweenPoints it is off target ? is there a compensation made for hex maps perhaps I'm missing or something else ? Here's a screen shot made, showing 2 'beams' - one is from the macro with the /fx (using selected and target token_ids) and the other is from spawnFx in the API, plus for good measure I pinged the very point used as the target of the spawnFx (showing the nice yellow circle around the token). The /fx beam goes through the target tokens centre, the spawnFx beam goes below it Also, if the angles from selected to target are 0/90/180/270 degrees, the beams are both on target/same target, the deviation occurs on angles between these If anyone knows why this occurs, I thank you in advance