The following table macro as example, pulls from an Entropy Damage Type table that is meant to randomly choose another damage type within the table: [[1t[Entropy-Damage-Type]]] This macro framework was incredibly helpful for nesting special damage types like Entropy, or another table which pulled a random stat as part of a description. This macro framework worked seamlessly within the Classic 5e character sheet; but when inputted anywhere into the modern 5e&5.5e sheet's exports, it exports the table as a "[0]," like it is not recognizing the macro pull. I am not an well versed coder and I have tried researching anything I can under the sun to this problem. I was hoping to use the modern character sheet for my player's player characters and my custom NPCs/monsters, but this issue makes it incredibly inconvenient for certain built-in gameplay mechanics that were possible with the classic sheets. Anyone have a work-around solution to this problem?