Hi! I'm attempting to homebrew a feature where a PC's custom resource is added to the damage roll of certain NPC actions in battle of certain NPC's. It would work something like this: On Hit: 1d10 + nd4 (where n is the target PC's other_resource value). Said resource is unique to each Character Sheet. In this case, said move would admittedly only calculate correctly if the PC in question were selected at the time that the Action was used. (Ideally it would function like a Token Action macro, but on the NPC character sheet instead). The resource in question is meant to be a mixed blessing: one wherein the higher the value, the easier certain rolls get BUT the more deadly certain NPC attacks are. I've tried every way I can think of to add that value to the NPC's Damage Roll (specifically in the "On Hit" section), but it's apparently being stored as text rather than a value, and thus isn't affecting the rolls' outcome. I'm sure there's a simple solution that I'm just not seeing - please let me know what that is or, failing that, your thoughts. Thanks! EDIT: For the record, I'm playing DND 5e (2014), and using the default character sheet.