Greyhawk Wiki Geography of Oerth The Campaign begins at Darkshelf, a port town on Nyrond's southern coast south of the Pelyra River, recently troubled by slave raids of unknown origin. Acting as agents of the King, the PCs have arrived from Rel Mord to aid the local Sheriff in dealing with the trouble. Nyrond Nyrond, or more properly the Kingdom of Nyrond, is one of the largest good-aligned states in the Flanaess . She stands as a major bastion of civilization in the Flanaess. The people of Nyrond have long dwelt in the wide plains of Old Aerdy West between the Franz River to the west and Harp River in the east. Most of the humans of Nyrond are of Oeridian heritage. But, there is also a strong Suel influence in the south and a mix Flan from the region’s original inhabitants. High elves dwell on the fringes of the Gamboge Forest, with their wood elf cousins abiding in the deeper reaches of the woods and in the Celadon Forest to the southwest. Gnomes and dwarves populate the warrens and caverns of the Flinty Hills, lending mineral wealth to the kingdom’s economy. The modern day kingdom stretches from the waters of Relmor Bay to the open fields east of the Gamboge. The Kingdom of Nyrond is a vast land with much potential. Key Details in 576 CY Ruler: The doughty King Archbold III, Duke of Flinthill and Altmeister of All the Aerdi, sits on the throne in Rel Mord. Though aging now, he remains a legendary warrior, the strength of his sword arm unweakened. Capital: Rel Mord , a massive and bustling metropolis, with an adult human male population of around 46,500. Military: Nyrond's forces are largely built of heavy cavalry and armored footmen, supported by bowmen, light hillmen infantry, and demi-human scouting units. Geopolitics: The nation acts as a crucial shield against the aggressive, unstable Great Kingdom to the east. The Prelacy of Almor functions as a close buffer state financially supported by Nyrond, and Nyrond maintains strategic pacts with regional allies like the Duchy and County of Urnst . Status of the Realm: The era is generally considered a relatively peaceful and prosperous time - sunny, with clouds in the distance. Population: 1,375,000 (adult human male), 5,500,000 total. Area approximately 210,000 square miles. Human Population density ca. 26 per square mile. Demi-humans: Sylvan Elves, Gnomes, Halflings Humanoids: Few Resources: foodstuffs, cloth, copper, silver, gems (I, II) The strength of Nyrond, and of its rulers and nobles, have been the major protection for the civilized nations of the Flanaess against the depredations of the Great Kingdom and its mad emperors. Nyrond also went through a phase of near imperialism, making both the County of Urnst and the Theocracy of the Pale tributary states for a time. This course was altered, however, when the wise King Dustan I, called Crafty, saw his realm threatened by internal strife and exterior enemies and called up the Great Council of Rel Mord. Here, the king met with ambassadors from Almor, the Iron League, the Pale, and Urnst. All troops were withdrawn from the Pale and Urnst thereafter, the Nyrondese allowing both areas self-determination, and both, in turn, agreeing to a concord entailing mutual trade and military support. Almor was treated somewhat similarly, and aid was granted to the Iron League in the form of loans and treaties which assured the League of survival against the common enemy. The current boundaries of Nyrond are: Nesser River — Franz River — Artonsamay River — Nutherwood — Gamboge Forest (northern terminus) — Rakers — Flint Hills — (lower) Harp River — Relmor bay. Nyrondal contingents assist Urnst and the Pale against the Bandit Kingdoms, and a squadron of their warships sails Relmor Bay and the Sea of Gearnat in support of the Iron League. Strong garrisons of the Nyrondese Army are stationed in strategic positions to move to the aid of either Almor or the Pale in time of need. In addition to human forces, Nyrond has special demi-human scouting troops. In time of need, pacts call for support from Urnst (County and Duchy) et al. Nyrondal heavy cavalry and armored footmen comprise the majority of the realm's army, with lesser numbers of bowmen and light hillman infantry as support. Languages: Common, Nyrondese, Old Oeridian, Elven, Halfling Alignments: LG, LN, NG, CG, N Religions: Heironeous, Beory, Rao, Pelor, Zilchus, Norebo, Pholtus, Ralishaz, Boccob, Delleb, Celestian Allies: Duchy of Urnst, County of Urnst, Greyhawk, Onnwal (rebels), Irongate, Sunndi, the Pale (barely)