Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

The World of Greyhawk 576 CY

1788373153

Edited 1788508375
Greyhawk Wiki Geography of Oerth The Campaign begins at Darkshelf, a port town on Nyrond's southern coast south of the Pelyra River, recently troubled by slave raids of unknown origin. Acting as agents of the King, the PCs have arrived from Rel Mord to aid the local Sheriff in dealing with the trouble. Nyrond Nyrond, or more properly the Kingdom of Nyrond, is one of the largest good-aligned states in the Flanaess . She stands as a major bastion of civilization in the Flanaess. The people of Nyrond have long dwelt in the wide plains of Old Aerdy West between the Franz River to the west and Harp River in the east. Most of the humans of Nyrond are of Oeridian heritage. But, there is also a strong Suel influence in the south and a mix Flan from the region’s original inhabitants. High elves dwell on the fringes of the Gamboge Forest, with their wood elf cousins abiding in the deeper reaches of the woods and in the Celadon Forest to the southwest. Gnomes and dwarves populate the warrens and caverns of the Flinty Hills, lending mineral wealth to the kingdom’s economy. The modern day kingdom stretches from the waters of Relmor Bay to the open fields east of the Gamboge. The Kingdom of Nyrond is a vast land with much potential.  Key Details in 576 CY Ruler:  The doughty King Archbold III,  Duke of Flinthill and Altmeister of All the Aerdi, sits on the throne in Rel Mord. Though aging now, he remains a legendary warrior, the strength of his sword arm unweakened. Capital: Rel Mord , a massive and bustling metropolis, with an adult human male population of around 46,500. Military: Nyrond's forces are largely built of heavy cavalry and armored footmen, supported by bowmen, light hillmen infantry, and demi-human scouting units.   Geopolitics: The nation acts as a crucial shield against the aggressive, unstable Great Kingdom to the east. The Prelacy of Almor functions as a close buffer state financially supported by Nyrond, and Nyrond maintains strategic pacts with regional allies like the Duchy and County of Urnst .   Status of the Realm: The era is generally considered a relatively peaceful and prosperous time - sunny, with clouds in the distance. Population: 1,375,000 (adult human male), 5,500,000 total.  Area approximately 210,000 square miles. Human Population density ca. 26 per square mile. Demi-humans: Sylvan Elves, Gnomes, Halflings Humanoids: Few Resources: foodstuffs, cloth, copper, silver, gems (I, II) The strength of Nyrond, and of its rulers and nobles, have been the major protection for the civilized nations of the Flanaess against the depredations of the Great Kingdom and its mad emperors. Nyrond also went through a phase of near imperialism, making both the County of Urnst and the Theocracy of the Pale tributary states for a time. This course was altered, however, when the wise King Dustan I, called Crafty, saw his realm threatened by internal strife and exterior enemies and called up the Great Council of Rel Mord. Here, the king met with ambassadors from Almor, the Iron League, the Pale, and Urnst. All troops were withdrawn from the Pale and Urnst thereafter, the Nyrondese allowing both areas self-determination, and both, in turn, agreeing to a concord entailing mutual trade and military support. Almor was treated somewhat similarly, and aid was granted to the Iron League in the form of loans and treaties which assured the League of survival against the common enemy. The current boundaries of Nyrond are: Nesser River — Franz River — Artonsamay River — Nutherwood — Gamboge Forest (northern terminus) — Rakers — Flint Hills — (lower) Harp River — Relmor bay. Nyrondal contingents assist Urnst and the Pale against the Bandit Kingdoms, and a squadron of their warships sails Relmor Bay and the Sea of Gearnat in support of the Iron League. Strong garrisons of the Nyrondese Army are stationed in strategic positions to move to the aid of either Almor or the Pale in time of need. In addition to human forces, Nyrond has special demi-human scouting troops. In time of need, pacts call for support from Urnst (County and Duchy) et al. Nyrondal heavy cavalry and armored footmen comprise the majority of the realm's army, with lesser numbers of bowmen and light hillman infantry as support. Languages: Common, Nyrondese, Old Oeridian, Elven, Halfling Alignments: LG, LN, NG, CG, N Religions: Heironeous, Beory, Rao, Pelor, Zilchus, Norebo, Pholtus, Ralishaz, Boccob, Delleb, Celestian Allies: Duchy of Urnst, County of Urnst, Greyhawk, Onnwal (rebels), Irongate, Sunndi, the Pale (barely)
1788514922

Edited 1788515494
Highport Highport is a city on the northern coast of the Pomarj . The former capital city of the Pomarj, Highport was razed to the ground in 513 CY following the Hateful Wars , before being rebuilt as an Orcish trade port. It is a profitable trade center, a haven for pirates, and a dangerous place for the weak or unwary. Highport's total population is thought to be around 5,000 orcs, half-orcs, human pirates, and slaves. In 576 CY  Highport serves as the central market and a crucial stronghold for the infamous Slave Lords cartel.   State of the City (576 CY) The Regime:  Originally the capital city of the human-governed Pomarj, Highport was sacked by humanoids in 513 CY. By 576 CY, it is a ruinous, chaotic, and highly degenerate port city primarily occupied by orcs, goblins, pirates, and smugglers. The Slave Market: The city's Dock Quarter functions as a safe haven where slavers openly process and auction captives taken from raids along the Wild Coast and the Gearnat sea lanes. The Slave Pits:  A ruined temple in the city houses the notorious Slave Pits of Highport , which serve as the primary processing center for the cartel's trafficking operations.
1788611502

Edited 1788611637
Hardby 576 CY In 576 CY Hardby is an autonomous, fiercely independent port town situated on the eastern shores of Woolly Bay at the base of the Abbor-Alz hills. Hardby is entirely its own master—defined by its strict matriarchal rule and maritime power.  ⚖️ The Gynarchy and Power Dynamics Hardby operates as a Gynarchy (a society ruled strictly by women). The Ruler: The town is governed by the Despotrix Ilena Norbelos .  Property Law: By ancient decree, only women are legally allowed to own land within the city walls . Men flourish outside the walls as farmers, traders, and laborers, or reside in the city as non-landowning tenants. Military Enforcement: The internal peace of the city and the protection of its borders are maintained by the Justicars (such as Deirdre Longhand) and the True Womanhood —elite female military forces fiercely loyal to the Gynarchy’s traditional ideals. ⚓ Geography and Trade Quarter Structure Hardby serves as a massive economic gateway to the central Flanaess. It has a population of over 5,000 adult human females  within the walls (about 15,000 total population), and is split into four distinct quarters: The Blue Docks: A deep-water port teeming with regional sailors, fishers, and foreign cargo ships. Business Quarter: The beating economic heart handled heavily by the local Merchants' Alliance. Far-Trader's Quarter: Housing for traveling merchants, foreign dignitaries, and mercenaries. Hardbian Quarter: The bustling northern residential section where most locals live, dominated by families and local crafts. ️ Foreign Relations in 576 CY The Free City of Greyhawk: In 576 CY, Greyhawk’s territory is limited to the Selintan River valley and nearby hills. Greyhawk and Hardby maintain a rivalrous but highly peaceful trade relationship . They are bound by ancient marriage treaties. The Wild Coast: Positioned just across the bay from the chaotic, pirate-infested settlements of the Wild Coast (like Safeton and Fax), Hardby stands out as a beacon of strict order, heavy law enforcement, and naval security.