I’m John, DM extraordinaire (over 60,000 hours on R20). Feel free to check out my R20 profile. Jump to the juice and email me: <a href="mailto:taibhsear71@gmail.com" rel="nofollow">taibhsear71@gmail.com</a> Or Discord if you prefer: taibhsear #7908 I’ll give you a quick summary. I’m 55 and from Canada (originally from Toronto, but don’t hold that against me). I’ve been DMing since October 1991. I run D&D 3.5 exclusively. Seriously, you can’t even pay me to play 5e anymore. I’ve run dozens of campaigns and games over the years and still love it. Most of my content is homebrew and unique to my game, though I have borrowed from many sources over the years. Storm from the East - The players decided they wanted to do something politically themed. <a href="https://www.patreon.com/cw/TowerofJudgement" rel="nofollow">https://www.patreon.com/cw/TowerofJudgement</a> The Setting Depending on which game you join, you may be in one of many areas of Thera (the world). Most of my games have taken place on Multras, the primary human continent. Multras is divided into five portions (east, west, north, south, and central), each with its own trade language (Eastern Common, Western Common, Northern Common, Southern Common, and Central Common), kingdoms, and empires. Some of these kingdoms resemble medieval European countries, such as France and Germany, while others are unique, like the Banite Theocracy of Kallum. Each has distinct languages and cultures. This Game is set in Eastern Multras. <a href="https://app.roll20.net/lfg/listing/360535/~gangs-of-myska~" rel="nofollow">https://app.roll20.net/lfg/listing/360535/~gangs-of-myska~</a> Expectations I run open, sandbox, player-centric original content games. The central theme and story are established, but players choose what to engage with, and I let them write their own tales. I'm indifferent to the outcome, which surprises many players. I don't care how the story unfolds; although I try to make the most dramatic things happen, the dice and the players' actions are the final arbiters. With that in mind, I roll everything openly. Players roll secret checks only when they want to conceal an action or outcome. When I have time, I make most of my own maps and custom tokens for each player. I detail my loot with the players in mind. I roll randomly, but I like juicy drops, so I often pick the next thing on the table if it looks sweet. Rates Most games cost $20 (minimum) per session, but costs increase for games with fewer players (fewer than 5), longer games (6+ hours), and higher-level games. $4 per hour (with a group of 5) of gameplay (5th-9th level). $5 per hour (with a group of 5) of gameplay (10th-14th level). $6 per hour (with a group of 5) of gameplay (15th-19th). $7 per hour (with a group of 5) of gameplay (20th+). My games have no level limit, and we keep going as long as the players want to play. The highest we’ve reached is 22nd level. While the PE game is only 14th level, they already talk about epic-level stuff (20+) and post-epic stuff (30+). I have rules for both, even though I've never really gotten that high with players. Payment is made via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.