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LFP D&D 3.5 - DM Extraordinaire - Home Brew [Paid] - Storm from the East - Sunday Morning 10am-2pm MT (Canada) One Seat Open - 3rd Level Game

I’m John, DM extraordinaire (over 60,000 hours on R20). Feel free to check out my R20 profile. Jump to the juice and email me: <a href="mailto:taibhsear71@gmail.com" rel="nofollow">taibhsear71@gmail.com</a> Or Discord if you prefer: taibhsear #7908 I’ll give you a quick summary. I’m 55 and from Canada (originally from Toronto, but don’t hold that against me). I’ve been DMing since October 1991. I run D&amp;D 3.5 exclusively. Seriously, you can’t even pay me to play 5e anymore. I’ve run dozens of campaigns and games over the years and still love it. Most of my content is homebrew and unique to my game, though I have borrowed from many sources over the years. Storm from the East &nbsp;- The players decided they wanted to do something politically themed. <a href="https://www.patreon.com/cw/TowerofJudgement" rel="nofollow">https://www.patreon.com/cw/TowerofJudgement</a> The Setting Depending on which game you join, you may be in one of many areas of Thera (the world). Most of my games have taken place on Multras, the primary human continent. Multras is divided into five portions (east, west, north, south, and central), each with its own trade language (Eastern Common, Western Common, Northern Common, Southern Common, and Central Common), kingdoms, and empires. Some of these kingdoms resemble medieval European countries, such as France and Germany, while others are unique, like the Banite Theocracy of Kallum. Each has distinct languages and cultures. This Game is set in Eastern Multras. <a href="https://app.roll20.net/lfg/listing/360535/~gangs-of-myska~" rel="nofollow">https://app.roll20.net/lfg/listing/360535/~gangs-of-myska~</a> Expectations &nbsp; I run open, sandbox, player-centric original content games. The central theme and story are established, but players choose what to engage with, and I let them write their own tales. I'm indifferent to the outcome, which surprises many players. I don't care how the story unfolds; although I try to make the most dramatic things happen, the dice and the players' actions are the final arbiters. With that in mind, I roll everything openly. Players roll secret checks only when they want to conceal an action or outcome. When I have time, I make most of my own maps and custom tokens for each player. I detail my loot with the players in mind. I roll randomly, but I like juicy drops, so I often pick the next thing on the table if it looks sweet. &nbsp; Rates &nbsp; Most games cost $20 (minimum) per session, but costs increase for games with fewer players (fewer than 5), longer games (6+ hours), and higher-level games. $4 per hour (with a group of 5) of gameplay (5th-9th level). $5 per hour (with a group of 5) of gameplay (10th-14th level). $6 per hour (with a group of 5) of gameplay (15th-19th). $7 per hour (with a group of 5) of gameplay (20th+). My games have no level limit, and we keep going as long as the players want to play. The highest we’ve reached is 22nd level. While the PE game is only 14th level, they already talk about epic-level stuff (20+) and post-epic stuff (30+). I have rules for both, even though I've never really gotten that high with players. Payment is made via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
From the East, a storm of chaos is brewing.
On his way home after a night at The Jolly Jug, Mason hears a woman screaming. As he moves up, the screaming stops, and he finds the grizzly remains of a botched sacrifice in the alley. In the darkness, near the body, he sees the Ripper. I made a new Ripper token for combat encounters.
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PC - Mason Corbinon - The Rebel Without A Cause The eighth son of House Corbinon, Mason has spent his life in his father's shadow and his older brothers'. He is the family's black sheep, bucking every tradition they honour.Corbinon Castle has an unmanned temple to Calhoun, the god of Nobility, but he journeys to Denz to tend Shaundakul's shrine. His brothers are all knights and squires, prizing the efficiency of a cavalry charge, but he stays back and uses his bow.
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NPC - Maria Screven - Costly Choices Despite his position in the palace, Master Jerold Screven was little more than a well-educated commoner. After his wife's passing, he was eager to find suitable husbands for both his daughters, so marrying Elizabeth to a lord, even one on the kingdom's frontier, was a major triumph for him. Unfortunately, he died before his younger daughter, Maria, came of age to marry. King Taydale Inhyrst chose to keep her as a servant to honour her father. He intended to find her a husband, but she told the king she was happy working in the palace. While working, she often interacted with Anthor Ravyne, a close friend of the king and the martial instructor of Prince Symus.
Torren was born in a settlement so small that most maps overlooked it. His people called it Blackwood because that’s what they called the area's Ironwood trees. The forest surrounding the settlement was ancient, dense, and unforgiving. The people who lived there survived by hunting, trapping, logging, and occasionally guiding travellers foolish enough to attempt the old northern road. Torren's father, Garrick, was the settlement's blacksmith. His mother, Elena, hunted. From his father, Torren learned patience. From his mother, he learned that patience has an end. Torren was enormous even as a boy. By sixteen, he could carry logs that usually required two grown men. Garrick expected his son would eventually inherit the forge. Torren probably would have, but then the raiders came.
Bounty #38 5000 Imperial Crowns. There was no missing that opening line. Wanted dead or alive. It was also clear at the top of the notice, in bold print. Michael Downie, accused of the brutal murder of Lord Graham Alton’s son, Edgar Alton. The details kept coming, but something didn’t add up. “If you even think it’s worth 5000 crowns to go after Michael, you’re braver than you are wise.” One patron calls out when he sees you staring at the notice. “You could hire a small army for that amount and still come back empty-handed.” He continued. It sounds ominous, but not threatening. Bounty #38 delves into the circumstances of Edgar Alton’s recent death. There’s no doubt he did it, brutally and in the open, with dozens of witnesses looking on in horror, but only one person is pursuing this matter: Lord Graham Alton. The more the PCs investigate this bounty, the more confused they will get. No one has any difficulty giving details of the crime as testimony, but everyone is tight-lipped about why this exalted ranger beat the lord’s son to death with his bare hands. Only one person knows the truth, and she won't talk to anyone. The PCs must deduce who holds the truth and convince her to confess it to resolve the plot. Bounty #38 is a non-combat (although you could throw in a few random encounters to spice it up) mid-level adventure for 4-6 players set on the western edge of the minotaur plains. The climax of this adventure relies on having curried the favour of one of the nobles of Nibbenay, who can offer Michael sanctuary. This adventure fits nicely with The Maiden Rouse if the party succeeded in that adventure. "Yeah, follow him into the forest... That will be amusing. During the war, he was scouting for the crown, got caught behind the Minotaur lines at 12, and survived for weeks without being detected. I'm sure a couple of decades living on the frontier have made him a less capable hunter." &nbsp; "Michael will pick you off, one by one, and you'll never see the face of your killer."
The terrorist goblin B’Lain is wanted for crimes against the Crown. Anyone with information about this vile goblin can speak to the bailiff of Fort Jast. 1000 Gold Crowns Alive. 500 Gold Crowns Dead. Please speak with First Squire Darne of House Massey at the Bailiff’s Tower to claim the reward.
House Navarri - The Old Roots Run Deep Rank: 2 (royalty). Seat: High Church of Mask. Alignment: NE. Patron: Mask. Primary Trade: Church. Revenue: Taxes, Tithes, Fees, and Agricultural Products. House Colours: (primary), (secondary). Power Style: Subtle and Subversive Motto: The Old Roots Run Deep. House Sigil: Scythe, Bramble Elledrew, and Shield Common (house) Sayings: In Time, All Returns. By Right, Not Favour. We Endure. We Inherit. The Crown Remembers.
Modest, brave, and pure of heart, Michael Downie is being pursued by the crown (passively) and a local lord (aggressively) for a murder he committed months ago. Hunting over the winter proved unfruitful, but with the snows gone and the trails opened, Lord Alton has resumed the search for his son's killer. Even after petitioning the crown to provide a substantial bounty, there are no takers...&nbsp;
The other issue I have come across is choice. It's really hard to create a handout that contains prices, options, substitutions, and drinks, not to mention specials, which seem like an important element of the dining experience.