FROM APPRENTICE TO ARCHWIZARD A Mage-Only D&D Campaign Every player is a mage — and becoming an Archwizard is the campaign. You begin as an apprentice, still learning to control forces far greater than yourself. Your spellbook is almost empty. Your knowledge is limited. Your reputation is nonexistent. That is about to change. Discover lost spells, investigate arcane mysteries, study forbidden magic, encounter rival mages and dangerous mentors, and slowly build your own magical legacy. This isn't simply a campaign where you happen to play a spellcaster. Magic is the heart of the story. WHAT TO EXPECT • Every player begins as an apprentice mage • Arcane mysteries and magical investigation • Lost and forbidden spells to discover • Rival mages, mentors and magical factions • Magical research and experimentation • Character-driven roleplay • Exploration and combat • Long-term progression from apprentice to Archwizard GAME DETAILS System: D&D 5e Schedule: Wednesdays @ 7PM ET / 4PM PT Frequency: Weekly Session Length: ~3 hours Platform: Roll20 + Discord Voice Price: $30 per player / session Experience: New and experienced players welcome Age: 18+ Booking and payment are handled through StartPlaying. Roll20 listing : <a href="https://app.roll20.net/lfg/listing/450427/apprentice-to-archwizard-a-mage-only-campaign" rel="nofollow">https://app.roll20.net/lfg/listing/450427/apprentice-to-archwizard-a-mage-only-campaign</a> STARTPLAYING: <a href="https://startplaying.games/adventure/cmsu41xim0050jx04m6ge5cqs?ref=cli1u8n0n000008l3eddv3qgw" rel="nofollow">https://startplaying.games/adventure/cmsu41xim0050jx04m6ge5cqs?ref=cli1u8n0n000008l3eddv3qgw</a> Your spellbook starts almost empty. What will be written on its final page?