DUNE: HEIRS TO THE DARK Yesterday you served the Great Houses. Today you are one. Welcome to the Great Game. Knife fights in space. Poison in the spice tea. Duels over matters that could probably have been settled with a bit of wit and some conversation. Chases, betrayals, very expensive clothing, and extremely questionable decisions. The Emperor has elevated your House and granted you a world of your own. Now comes the fun part: keeping it! Of course, nobody gives away a world without a reason. Create a House, its characters, and the world you've inherited. Make allies and enemies. Navigate the Landsraad. Bargain with the Spacing Guild. Build a fortune - or lose one. Settle old scores and make new enemies. Decide what kind of rulers your House will be. Political intrigue • House building • Exploration • Mystery • Adventure New players welcome. No knowledge of the Dune RPG, movies, or novels required. TO PLAY!