Apologies, I wasn't sure what exactly you meant. Let me try to describe the scenario entirely agnostic of Roll20 My character has the ability to make *any* set of damage dice explode, weapon damage or otherwise, mine or my allies', with balancing factors that mean this ability is limited use, so we can't have exploding dice all the time. I have to declare that a set of damage dice is going to be explosive before they're rolled, but I and my friends like rolling damage dice along with the to-hit for any given attack, to make the game go quicker. I'm allowed to declare the dice explosive after the *attack* is rolled though, so my ability is only spent on a hit. The explosions themselves are typical for exploding dice, just rolling another die and adding it to the total whenever we roll the maximum on a damage die. What I'd like to do is hand out a set of dice to all of my friends that explode on their max value all on their own, so that when my friends are winding up for a big attack, I can say "hey, if that attack hits, I'll make the damage explosive" and they can set aside their regular dice to pick up the exploding ones, still rolling damage dice along with the to-hit. It'd be awkward to be rolling the exploding dice all of the time, because then my friends might get confused when the dice jump around on the table even when I'm not using the ability. But it's also awkward and it slows the game down to tell all my friends "no more rolling damage with to-hit anymore, because I say so". I and my friends also really like rolling with the dice tower that came packaged with our set of the game, and I don't want to tell all my friends that they can't use the nifty thing that came with our sheets. Can you help me forge a set of special dice to hand out? Sorry, I worry phrasing it like that might sound patronizing, and that's absolutely not my intent, but I feel like this scenario gets across the idea with as little metaphor-stretching as possible.