I would love to see Roll20 introduce more flexibility when it comes to customizing critical hits, particularly for homebrew campaigns and characters with abilities that modify critical hit mechanics. Ideally, players and DMs should be able to customize the following: Critical Hit Range: Allow users to set custom critical hit ranges (such as 19–20, 18–20, or even 15–20) instead of being restricted to the default natural 20. Critical Hit Damage: Allow customization of how critical damage is calculated, including damage multipliers (×2, ×3, ×4), additional damage dice, or custom formulas. Character-Wide Settings: Allow players to establish default critical hit ranges and damage calculations that automatically apply to all attacks made by their character. Weapon-Specific Settings: Allow individual weapons and attacks to have their own critical hit ranges and damage calculations, overriding the character-wide defaults. Temporary Modifiers: Ideally, allow effects, buffs, and abilities to temporarily modify critical hit ranges or damage without requiring users to manually edit their attacks.