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H3-4L B07, Experimental Droid

1414978143

Edited 1495401218
Level 1: Level 1 Scout: Str 12, Dex 14, Int 18, Wis 16, Cha 8 BAB: +0 Talents: Long Strider Feats: Weapon Proficiency (Simple, Pistols, Rifles), Skill Focus (Treat Injury) Skills: Mechanics, Treat Injury, Use Computer, Perception, Pilot, Knowledge (Tech), Knowledge (Life Sciences), Knowledge (Tactics), Knowledge (Galactic Lore) Level 2: Level 2 Scout BAB: +1 Feats: Point Blank Shot (Bonus) Level 3: Level 3 Scout BAB: +2 Talents: Evasion Feats: Weapon Proficiency (Heavy Weapons) Level 4: Level 3 Scout / Level 1 Soldier : Str 13, Dex 18, Int 19, Wis !6, Cha 8 (+1 Str, +1 Int, +4 dex from a superior tech specialist upgrade paid market value, in story was done by H3's friend watchu) BAB: +3 Talents: Armored Defense/Improved Armored Defense Feat: Light Armor (multiclass) Level 5: Level 3 Scout / Level 2 Soldier BAB: +4 Feats: Vehicular Combat (Bonus) Level 6: Level 3 Scout / Level 2 Soldier / Level 1 Independent Droid HP: 72 Talent: Repair Self Feats: Surgical Expertise Level 7: Level 4 Scout/ Level 2 Soldier / Level 1 Independent Droid BAB: +5 HP: 80 Feats: Point Blank Shot (Bonus) Level 8: Level 5 Scout/ Level 2 Soldier / Level 1 Independent Droid Str: 14 Dex: 18 Int: 20 Wis: 16 Cha; 8 (+1 Str, +1 Int) HP: 88 Talent: Surefooted Skills: Initiative Level 9: Level 5 Scout/ Level 3 Soldier/ Level 1 independent Droid BAB: +6 HP: 98 Talent: Second Skin Feat: Droidcraft (clone wars pg 28) Level 10: Level 5 Scout/ Level 3 Soldier/ Level 1 Independent Droid/ Level 1 Medic Str: 14 Dex: 18 Int: 20 WIs: 16 Cha: 8  HP: 106 Talent: Interrogator Level 11: Level 5 Scout/ Level 3 Soldier/ Level 1 Independent Droid/ Level 2 Medic BAB: +7 Medical Secret: Improved Perform Surgery HP: 114
i believe this is all correct and what i am going for if i need to edit i will do so before the first game
stat block pending equipment buying
1414979780

Edited 1415063462
Medical Droid H3-4L B07 Processor: Heuristic Appendages: 2 Hands 100 cr Locomotion: Walking 360 cr Jump Servos 200 cr 2 kg Improved Sensor Package 200 cr 2.5 kg Vocabulator 50 cr - kg Locked Access 50 cr - kg Initial Build Mag Feet 720 cr - kg Climbing Claws 200 cr - kg added later another 2000 for the tech specialist upgrade
1415051234
Alicia
Sheet Author
So I was re reading the rules for droid accessories (it's not often I have droids in my group that aren't NPCs) and I kept rereading the Systems and Accessories paragraph and it clicked... only 1k credits of addocs, which you get for free, wouldn't count against your encumbrance. Since I've had Jason do it, please hope over to the spreadsheet I made and work out what all your equipment, accessories, etc will cost and weigh. <a href="https://docs.google.com/spreadsheets/d/1UzMYIAtNi8" rel="nofollow">https://docs.google.com/spreadsheets/d/1UzMYIAtNi8</a>... I've made a specific sheet for you so make sure to make changes to the correct one.
ok well i really can't afford any extra weight from add ons because the medical kit weighs 20 kg, by the by how does the work, a tool kit is only 1 kg and a medical kit is 20, i think that is wrong but i'm not sure, but anyway medical kit is 20 kg, surgical kit is another 10 kg and tool kit is 1, and i don't have much weight left i can carry without encumbrance, i need to be able to carry weapons and medpacs so i really can't afford the extra weight of any add ons
1415070893

Edited 1415398369
1: 1) H3-4L was and technically still is owned by the czerka corporation 2) Introverted and inquisitive, H3 is driven by his core programing, to learn 3)H3 served the republic during the mandalorian war and the sith during the jedi civil war, both times on czerka's behalf 4)Officialy according to Czerka, H3 was destroyed during a battle with a fleet of hutt mercenaries shortly after the end of the jedi civil war 5)Unofficialy, H3 took on the mantle of mad doc just prior to that battle and has roamed the galaxy on his quest for knowledge ever since 6)As a result of the battle, H3 has a rather pronounced dislike for pirates and slavers, especialy those in the employ of the hutts 7)while he does not consider himself evil, H3 believes the ends justify the means and has gone to extreme lengths in his quest for knowledge 8) at the same time he views sentient, "innocent", life as precious and tries to spare those he does not view as evil if they can be spared 9) In his continuing study into the mannerisms of the "organic experience" H3 occasionally finds himself in more social settings, going to concerts, parties and bars... and usually ending up in a fight due to his lack of polite subroutines. 2: H3 is has many goal, but his chief goal is to help others. This goal has taken many forms, from giving medical care to the poor and downtrodden free of charge, to taking up arms in the name of liberty and humanity, to embarking on dangerous journeys to help those that cannot undertake such perilous tasks. Truly wherever he goes, H3 carries on his mission to do good, even if that good must be achieved by somewhat, questionable means. I would like H3 to come to grips with his conflicting moral views about life and death and possibly confront some of the monsters he has created and abandoned, or run from, in his past. 3: H3 achieved high status within the czerka corporation before his supposed destruction, as a result he was privy to many comprimising corporate secrets. He retains some loyalty to the company and would not give up these secrets for anything less than an equivalent exchange of knowledge. Since he became Mad Doc, H3 has unertaken several gruesome and horrific experiments involving living test subjects while attempting to discover the secrets of organic life, while all of these were deemed failures and abandoned before authorities arrived, some were left active or activated accidentally by local authorities, the surviving test subjects are dangerous and uncontrollable, and H3 would feel a personal obligation to end these ongoing tests before innocent people would come to harm as a result of his carelessness. 4: Watchu is by all accounts a brilliant jawa and an absolute savant of all things tech. One of the few jawas to leave tatooine and travel the stars he is at the top of a very short list of other beings in the galaxy that H3 trusts to perform maintenance on him. Subject 12, who now prefers the name Louis, was a very curious experiment in genetics for mad doc. One of his only "patients" to volunteer for experimentation subject 12 lost much of his long term memories of his old life, just as well he was a terrible person, in exchange for incredible genetic enhancements. While the experiment was a success, it created a human with the strength and lifespan of a wookie, it left the subject with almost no memories before waking up in a lab. despite this 12 has always been a kind person, slow to anger and careful in the battles he chooses. He is by far one of Mad Docs proudest achievements and mad doc occasionally drops in to see how he is doing. At last report he was elected the new mayor of a small independent colony station in the mid rim. Subject 1,whom mad doc named Charles by contrast is Mad Docs greatest failure. Having attempted to change too much with too little data to calculate the possible outcomes Mad Doc created a monster. A being with bestial reflexes, high level regenerative capabilities and murderous intent that was still intelligent enough to pilot a ship. Charles nearly destroyed Mad Doc after he got loose and was left behind on an orbital platform hurtling towards the planet below. While Mad Doc believed Charles dead at first, grizzly reports of the fate of the first responders and others in the surrounding areas indicated otherwise. Mad Doc lost Charles trail in the Outer Rim bordering Wild Space. He is always alert for reports of murders matching up to Charles methods ever ready to put down the beast he unleashed. 5: While Droids have a photographic memory of their experiences (barring data corruption of course) some memories tend to be more vivid and prevelent than others. If a droid can be haunted by their memories then the battle with the hutt fleet does indeed haunt mad doc. H3 views himself as a sort of crusader of the downtrodden (likely to hide from some of the atrocities he has committed in the name of science), as such he will not accept any dishonor, and will fight to the bitter end against those he deems his enemies. Death before dishonor! While not an artist by any means, mad doc has a strange fascination with art and music, and enjoys attending concerts and operas when his schedule and fiscal situation allow it.
quick vote how in the party would prefer H3 go with the alternate build, the feats in brackets, cause i need to know before the first game so i can set up my character sheet and adjust equipment accordingly
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Edited 1415396539
I need to go read the feats. Are you thinking of being a driver/gunner for the group?
Whatever makes you happiest!
Okay, after reading the feats, I see you are looking to be the gunner for the ship and to operate heavy weapons platforms. That should prove very useful, assuming we get our own ship (probable, I'm guessing), but I don't really see how Wookie Grip fits in with it. Also, I don't think Wookie Grip has much utility, regardless- though that's just my opinion. If you choose it, make sure the weapon you want to wield with it is awesome enough to warrant spending the feat.
well if you notice i am still set to dual wield in the alternate build and wookie grip allows you to wield a weapon that is one size category larger than you, ie must be wielded with two hands, one handed with only a -2 penalty, so i would basically be dual wielding two heavy weapons or a heavy weapon and a large rifle
Those weapons are heavy, can you manage the weight? Hehe
figuring out that now
I can miniaturize them for you once we're compadres tho
Ah, okay, you're thinking of fighting sort of like this guy... 8D
SALVADOR! and yes totally
Cool. =)
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Edited 1415399726
If I miniaturise them though, you don't need wookie grip
well i might hold off on wookie grip and just get a heavy weapon for now, the nice thing about the alternate build is i can use heavy weapons platforms on ground vehicles and capitol ships without penalty and with vehicular combat i can just negate an attack if i'm the pilot once a round i don't think anyone else has either of those feats ALSO i'm the only person in the party who isn't a fancy noble so i'm trying to find the best damage output i can get on my budget everyone's a noble except the crazy 300 year old, war veteran, mad scientist droid who dated a tank so if i'm gonna be like anyone i should totally be like salvador also the problem with wielding a light saber is i can't be a jedi as a droid, and so i can't use a light saber to is full potential
Poison said: If I miniaturise them though, you don't need wookie grip yeah but screw that, if i'm dual wielding a flame cannon and a missle launcher i'm gonna wield em full bore doombringer style also if we are all online we should just jump in the game because my page is getting kinda crowded now
late to the party, but do what ya feel :-D
Jason W. said: assuming we get our own ship (probable, I'm guessing), If its not given...lemme get 1 more level and we can buy a pretty decent used one ;)
Oh, yeah. Your guy took the Wealth Talent. I forgot about that. *thumbs up*
i blew a huge load of it on random crap, but im still like 57k left