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GK-13, Czerka Corporation, limited series Duelling Droid

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Edited 1418138986
W ell, here's the nuts and bolts, Alicia. You better double-check it thoroughly; I'm almost certain I made some mistakes. Once you give it the okay, I'll transfer it to the Roll20 character sheet. I also intend to expand my background, but it will be a bit before I get to it. GK-13 CL 7 Medium Battle Droid Noble 7 Background Occupation: Politics (+2 competence bonus to Deception, Gather information, and Persuasion) Destiny 3; Force 8/8 Init +17 ; Senses low-light vision/Dark vision; Perception + 17 (+19 to detect weapons: Weapon Detector modification) (Audio Enhancers: When eavesdropping, or listening for distant or ambient sounds, GK-13 can reroll perceptions checks, taking the better of the two rolls). Languages Basic, Binary, High Galactic, Huttese, Rodese ________________________________________________________________________________________________________________________ Defenses Ref 22 (flat-footed 18), Fort 18, Will 21 hp 55 ; second wind 13; Threshold 18 Immune Droid traits ________________________________________________________________________________________________________________________ Speed 6 squares Melee by weapon +6 Ranged Blaster Pistol +10, or +11 at point blank range (3d6+3), no range modifiers if target is a distance of 40 squares or less. Base Attack +5 Atk Options Point Blank Shot, Precise Shot, Quickdraw ________________________________________________________________________________________________________________________ Abilities Str 13, Dex 19, Con 10, Int 14, Wis 14, Cha 10 Talents Presence, Weaken Resolve, Improved Weaken Resolve Feats (includes bonus feats for class):Linguist (High Galactic, Huttese, Rodese), Weapon Proficiency (pistols), Weapon Proficiency (simple weapons), Point blank shot, Precise Shot, Quickdraw, Skill Focus (Persuasion), Skill Focus (Initiative), Skill Focus (Perception) Trained Skills : Deception +10, Gather information +10, Initiative +17, Perception +15, Persuasion +15, Pilot +12, Ride +12, Treat injury +10 Untrained Skills : Acrobatics +7, Athletics +4, Endurance +3, Stealth +7, Survival +5, Use Computer +5 __________________________________________________________________________________________________ Credits: Starting credits were 15,800. All credits were spent. Droid Equipment: Audio Enhancers (2,000), Blaster Recharge Interface (300 cr), Courier Compartments x2 (one head, one chest, both with toasters, 800cr), Credit Reader (50cr), Enhanced Dexterity +2 (Tech-Specialist upgrade), Heuristic Processor (2,000 cr), Hidden Core (400cr), Hidden Holster x2 (1,000 cr) Improved Sensor Package (200 cr), Interference Generator (2,500cr), Internal Defenses (10 cr), Internal Grapple Gun (100 cr), Darkvision (150 cr), Quick Release Appendage, left hand (50 cr), Secondary Battery (400 cr), Weapon Detector (1,500 cr). Bonus Droid Equipment: Walking locomotion, internal commlink, locked access, 2 hand appendages, vocabulator. Weapons and other Equipment: 1 Blaster Pistol with rangefinder modifications and improved accuracy (2,700 cr), 2 Blaster Pistols with rangefinder modifications (1,400 cr total).One pistol is visibly kept in a hip holster.The other two are in hidden holsters in the left and right legs. Note: Heuristic Processor, Improved Sensor Package and Darkvision are from the Core book.All other droid modifications came from Scavengers Guide to Droids.The rangefinder weapon modification is from Scum and Villainy. LEVEL BREAKDOWN FOR GK-13 Level 1: Noble 1; Str 13 (5 pts), Dex 16 (6 pts), Con 10 (technically, droids have no Con score.The character sheet will not allow you to leave the Dex field blank, so I simply assigned an average 10, as this gives 0 modifiers.Let me know if there’s some other way you want me to handle this), Int 14 (10pts), Wis 13 (5pts), Cha 10 (2pts) (Dex and Int are adjusted for Battle Droid racial modifiers:+2 Dex / -2 Int).Total pts spent: 28 Traits (Czerka series droid):Czerka droid designs are exceptionally personable, no matter their degree or designed purpose.Even the feared HK assassin droids have a certain frightening charm.A Czerka droid can use its Intelligence or Wisdom modifier instead of its Charisma modifier to determine its Persuasion skill modifier. Edit: This is from the Scavengers Guide to Droids. Talents: Presence Feats: (includes bonus feats for class):Linguist (High Galactic, Huttese, Rodese), Weapon Proficiency (pistols), Weapon Proficiency (simple weapons), Point blank shot Skills (8): Deception, Gather information, Initiative, Perception, Persuasion, Pilot, Ride, Treat injury Level 2: Noble 2 Feats: Skill focus (Persuasion) Level 3: Noble 3 Talents: Weaken Resolve Feats: Quickdraw Level 4: Noble 4; Str 13, Dex 19, Con 10, Int 14, Wis 14, Cha 10 (Ability increase to Dex and Wis for 4 th lvl and +2 Dex for Tech-specialist mod) Feats:Skill focus (Initiative) Level 5: Noble 5 Talents:Improved Weaken Resolve Level 6: Noble 6 Feats: Precise shot, Skill focus (Perception) Level 7: Noble 7 ( stats have been adjusted for lvl 7 ) Talents: Demand Surrender Level 8: Noble 7 / Gunslinger 1; Str 14, Dex 20, Con 10, Int 14, Wis 14, Cha 10 (Ability increase to Str and Dex for 8th lvl) Defense Bonuses: +4 to Reflex, +2 to Will Talents: Debilitating Shot BACKGROUND/HISTORY (this is a work in progress- I'll update it over the next few days) Brief Background: Czerka Corporation has produced many models of droids over the centuries, from the reliable and versatile GE3 Protocol Droid to the notorious HK series Assassin droids.But Czerka also produced a very specific and limited production run of a specialized droid type known as the GK-13 series.The GK-13’s were specially ordered for the nobility of Cobraxus; a decadent and wealthy planet located on the cusp of the mid and outer rims. Cobraxian nobles have a very ruthless and regimented society.Higher rank (and the settling of differences) is attained through the assassination of rivals, but this must be done in a very specific manner.There are rules to murder on Cobraxus, and the nobility have a very strict code which must be followed when carrying out an assassination.One picks a personal champion, a skilled pistoleer to represent the noble’s grievances.This pistoleer then publicly challenges the champion of the noble who is to be assassinated.The two duelists fight (in the presence of both nobles and a crowd of their peers), and whichever champion wins may then gun down the patron of the slain duelist. The GK-13 series was designed to fulfill this role by a clever Czerka employee who was born on the world and discerned a lucrative market for a highly specialized product.A production run of some 200 of the GK-13’s were produced and sold, lovingly (and expensively) crafted to the specifications of their owners until new laws enacted by the Cobraxian aristocracy outlawed the use of the droids (which many considered an uncouth and cowardly way to settle a grievance). Most of these GK-13’s have since been sold and found their way into the hands of off world masters, who use them for everything from personal bodyguards, to assassins, to security in noble residences. GK-13 M187 was one such droid.After faithfully serving in the houses of two Cobraxian nobles, model 187 was given to a Rodian Crime boss, as a gift, then subsequently lost in a game of Sabaac, to Soola Eeb, a Republic spy masquerading as a gambler.Soola and GK-13 then spent the greater part of a year, infiltrating the Hutt Cartel, spying on the crime syndicates operations, and foiling their schemes. Just prior to being displaced into the future, GK-13 was receiving a nice buff n’ polish and an oil bath, so the person(s) responsible should brace themselves for a harangue of galactic proportions! Era Active: T he GK series was produced during the 11 year span of the Galactic Cold War (3653 BBY to 3664 BBY) between the Sith and the Galactic Republic. GK-13 was activated toward the end of this conflict (3660 BBY), but has spent most of his existence on Cobraxus, largely sheltered from the greater galaxy. You're Good at? Obeying master. Gun dueling. Verbal Repartee. Staying immaculately clean and polished. Being vain about his appearance. Extolling his own virtues. Step 1 : Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged! [I went with a list of important life events, constructed in a time-line format] 1) 3660 BBY: GK-13 (Model 187) rolls off the Czerka assembly line. Model 187 has been designed and built for a Cobraxian Aristocrat by the name of Eloh T’kharn, of House T’kharn.T’kharn is a relatively unprestigious, low-ranking house and, as such, finds it difficult to recruit duelists willing to fight for their cause. Eloh utilizes the remainder of his swiftly diminishing wealth to purchase the droid, and then uses it to fight two duels over the course of the year, allowing him to expand his wealth and holdings three-fold. 2) 3661 BBY: Eloh challenges Ranol Sh’ghath, of House Sh’ghath, to a duel.Sh’ghath employs a cold-blooded Quarren shootist by the name of Vuhlg, as his champion. The droids astonishing reflexes allow it to win the draw, blasting Vuhlg in the chest. The brutish Quarren soaks up the hit, however, and returns fire with an ion pistol, effectively disabling the droid. Vuhlg then stalks forward and strangles Eloh to death with his bare hands. Ranol takes possession of GK-13, along with the rest of Eloh’s holdings. 3) 3662 BBY: A rival of Ranol, Neska H’jansa, lures Vuhlg away from Ranols service with a grotesquely large bribe. Neska then subsequently challenges Ranol to a duel of champions. Unbeknownst to Neska, however, Ranol has spent a considerable portion of his own wealth to repair and upgrade GK-13. Vuhlg and the droid face off for a second time, but the droids enhanced dexterity, modified blasters and amped-up reflexes win the day. Neska’s holdings are absorbed by Ranol, greatly increasing the nobles wealth and power. 4) 3663 BBY: Over the course of the following year, Ranol utilizes his wealth to build a network of agents, allies and illicit enterprises, both on Cobraxus and throughout the greater galaxy. One of his business associates is a powerful lieutenant of the Hutt Cartels, a Rodian Crime Boss by the name of Creesh. As a token of his respect for Creesh, Ranol gives GK-13 to the crime lord as a gift. Creesh upgrades the droid with an Improved Sensor package, Interference Generator and Weapons Detector, utilizing it as a personal bodyguard and enforcer during high-ranking meetings with other members of the Cartel. 5) 3664 BBY: In a shady casino in one of the roughest parts of Nar-Shadda, a Duro gambler by the name of Soola Eeb, wins GK-13 from Creesh in a high-stakes Sabaac game. The crime lord is incensed, and attempts to renege on the bet by murdering Soola and retaining his property. But, with the help of GK-13, Soola shoots his way out of the casino and off of Nar-Shadaa. As it happens, Soola is, in fact, an agent of the Galactic Republic masquerading as a high-rolling gambler, who was attempting to infiltrate the Hutt Cartels as a spy. Eeb upgrades the droid once again, further enhancing its formidable combat abilities and installing Audio Enhancers and Courier Compartments, to assist Soola in his spying and information smuggling activities. Step 2 : List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game. 1) My driving goal for this character is to create a flamboyant sidekick, with a memorable personality, which will entertain and amuse the other players and the GM, making them smile in years to come, when they think of the games we played together.To this end, I hope to develop a particularly close RP relationship with one of the other characters, by forming a master/servant dynamic, with a player that is interested in having his character own a (particularly snarky and egotistical) droid. 2) GK-13 is exceedingly vain and obsessed with its own appearance and reputation. The droids ego will drive him to prove that he is one of the most skilled and deadly gunfighters in the galaxy, of whatever era he finds himself in.To this end, his goal will be to secure the patronage of a wealthy and/or mechanically gifted master (who can purchase or install the finest upgrades for him), find opportunity and excuse for engaging famous gunslingers in combat, defeat them publicly, and thereby enhance his own legend and prestige. Step 3 : List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center on your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises! 1) For the better part of a year, GK-13 served Galactic Republic operative Soola Eeb, while he spied on the Hutt Cartel. GK’s memory contains a considerable amount of intelligence and incriminating evidence with regard to several prominent Hutt families- most of whom are still powerful and active well into the Rebellion Era. While GK-13 has no use for or personal interest in the data, it could be quite valuable to any other number of parties (not the least of which, are the Hutts themselves). 2) One of GK-13’s courier compartments (the “head” compartment) is exceptionally well hidden, and even GK-13, himself, has no idea it exists. The compartment contains a data chip placed there by Soola Eeb. This chip has EXTREMELY valuable information (Intelligence on some planet with unique resources or hostile alien species? Blueprints for a super-weapon or other form of advanced technology? Information on an insidious and far-reaching Sith plot, centuries in the making- who knows?) Which any number of parties might be willing to kill to get their hands on (or even burn entire worlds for), were they aware of its existence. Step 4 : Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you. 1) Rodun: Rodun was the brother of Undro, a boss of the White Maw pirates, and an old friend and associate of Soola Eeb.The two aliens spent many evening’s playing the odd round of Sabaac, and Rodun was an excellent inside source of information for the agent, about the activities of many different criminal organizations. A member of the Gen'dai species, which has life spans as long as 7,000 years, Rodun is still alive and would likely regard his old friend’s droid with affectionate nostalgia. 2) EV-E1:“Eve” is a LeisureCorp Robotics service droid, which belonged to a prominent crime lord, during the time of the Galactic Cold War. This crime lord, who had a particularly intense rivalry with GK-13’s current master, Creesh, was an unstable, violent Gammorean, who had a tendency to lash out at his droids when angry. The rivalry soon became heated to the point that a feud broke out between the two criminals. Creesh and his henchmen raided the Gammorean’s headquarters, killing him and his thugs in a vicious exchange of vibro-blades and blaster fire. Creesh then took control of the crime bosses operation and assets, including the droid Eve. Witnessing GK-13's prowess during the fight, EV-E1 developed something approximating a "crush" on the droid, whom she regards as 'dashing'. GK, for his part, is aware of her affections and, although he does not reciprocate, will grudgingly acknowledge that Eve has an "aesthetically pleasing design"- mostly because her admiration feeds his considerable ego. Eve has survived the intervening centuries and still harbors feelings for GK, and is presently owned by a wealthy and powerful individual. GK-13 may be able to use and/or exploit this to his and his masters advantage. 3) The Desilijic Clan.The Hutts live, on average, for a thousand years and they have long memories. Soola Eeb and GK-13 caused a great deal of trouble for this Hutt clan, in their yearlong partnership. The droids reputation and distinctive appearance could be easily recognized in association with legends of old clan enemies; and the Desilijic’s always repay a slight. Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor. 1) GK-13 possesses a quite un-droid like vanity, with regard to his components and personal appearance. He is (in his own opinion) the pinnacle of the droidmakers craft; an item of inestimable beauty and value and, as such, expects to be maintained in a manner befitting his worth. If he does not recieve what he feels to be treatment (regular maintenance and upgrades, repaired only with the finest components, decorated with the most precious metals, etc.)commensurate with his value, he will harrangue his master with long, pontificating speeches about how he is being neglected. 2) GK-13 has a personality with a particularly prickly sense of honor. He will not abide any insult to himself or his master, and any such insults will not go unchallenged. He is supremely confident and proud of his ability with a blaster, and his vanity demands that he prove himself better than anyone else; organic or droid. He will seek any opportunity to prove himself in a duel, sometimes finding insult where none is intended, in the hopes of provoking a confrontation. GK's vanity requires an audience (someone to witness and spread the tales of his combat prowess), so he will usually try to provoke such incidents in a public venue. He is also steadfastly opposed to using stealth or engaging in ambushes. In his opinion, sneaking about or attacking from surprise is a tactic fit only for cowards, cutthroats, thieves and other low-born, organic scum. This can cause obvious complications for GK's companions. 3) GK-13's personality matrix and vocabulator are closely modelled on Czerka Corporations HK series assassin droids. As a result, GK shares some of the peculiarity of speech patterns that the HK droids possess. He will precede each spoken sentence, with a descriptive of the thing he is about to say. For example, if asking a question, he might say, "Query: Shall I teach this insolent dog a lesson, Master?"
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Alicia
Sheet Author
breakdown looks good. Just an FYI note about prestige classes which I'm sure we'll go into more in depth when the time comes. You can't take most of them till you're level 8, since the pre req for most is Level 7, which means you have to wait another couple levels.
Ah, I see. The requirements said minimum heroic level 7th, and somehow I interpreted that to mean that I could take the class as soon as I had enough experience to reach level 7. Still working on my character background/history update. It may be a few days before I'm finished, but I'll try to have it up for you to review as soon as possible.
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Alicia
Sheet Author
Jason W. said: Ah, I see. The requirements said minimum heroic level 7th, and somehow I interpreted that to mean that I could take the class as soon as I had enough experience to reach level 7. You aren't the first, and definitely won't be the last :)
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Alicia
Sheet Author
BTW,.. did you ever figure out your weight capacity with all those upgrades you have?
No, I never gave it a thought, to be honest. I'll crunch it out and tally up the results. You may want to do the same, just so we can compare notes. My math skills are ah... not the most impressive on planet Earth. 8P
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Alicia
Sheet Author
Tell ya what.. put the items here and let the spreadsheet do the math :) <a href="https://docs.google.com/spreadsheets/d/1UzMYIAtNi8EyBRaiovfdwof_riWKuO7UvMcuk6yTr3k/edit?usp=sharing" rel="nofollow">https://docs.google.com/spreadsheets/d/1UzMYIAtNi8EyBRaiovfdwof_riWKuO7UvMcuk6yTr3k/edit?usp=sharing</a>
Nice- should make things much simpler!
Looks like he's at 66 kilos (about 145 lbs- hoo boy!). I'm carrying a heavy load at 42.5 kilos, so I'm way over. Gonna have to shed some gear-lol. I have to go pick up the kid, so I may not get to it until tomorrow or the next day, though.
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You know, the remote viewer at 20 kilos, is my worst problem here. That thing definitely has to go. Edit: Chucked the Sensor Booster and the Translator too (what was I thinking; it's not like he's a protocol droid). Brought him down to 37 kilos. I may ditch the quick release appendage, too. That would shed another 5 kilos. That one was mostly for rp purposes (detaches left hand, slaps bad guy across cheek, challenges to duel).
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Alicia
Sheet Author
You should be good to move over to the Roll20 sheet. The level breakdown looked good and if you had any math errors they should become apparent as you fill things in. Only thing left is to find a pic.
Will the picture I originally posted in your Looking for Group thread be okay, Alicia? I can re-post it here, or send it to you in a PM, if you like.
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Actually, I may be able to drop it into the character sheet, myself. I've never tried it from the player side- only as a GM. 8P EDIT: Also, getting the character sheet filled out may be a gradual process, as I find time. I will have it completely filled out by game day, though.
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Alicia
Sheet Author
Try and have it done by Saturday so I can double check everything for game day.
Will do. I may actually find enough time to finish it up later tonight or tomorrow. I'll make sure it's complete by Saturday, in any event.
Whew! Character is finally done (I think). Let me know if there's anything I'm missing. :)
I love how your perception and my stealth are so similar but opposite =)
Lol, yeah, it would be ironic if your hell-for-leather, brawling, hard-drinking grease-monkey wound up being my owner. We would be like the odd couple.
He he, long as your keeping up