Currently running a campaign with multiple traps. I don't know how difficult the coding would be, but it would be nice to set an area on the map that would automatically trigger a trap. The GM would be responsible for setting up the trap (applying the layers correctly, setting the sapce for the trigger zone, knowing the dmg etc. for said trap), but is it possible to make the graphic trigger by itself? EX: 3x3 square set as the trigger zone for a pit trap. The GM has a 3x3 pit graphic hidden on the bottom layer of the map with the overhead map above it. Once the player enters the trigger zone, the pit automatically jumps to the top layer of the map, making it look as though the player has triggered the pit. GM calls for PC to avoid based upon setting rules and applies damaged based upon setting rules. This concievably works well with all trap types: falling traps, rolling traps, blades, gases, arrows, summons, explosions, etc. Thoughts?