Discussion was held regarding "after game character activity posts" which can only serve as memory reminders of things to do in the following session, due to the fact that since the game has already ended, the log only records activities that have actually transpired during that time. So, the first task to be completed (prior to returning to town) was to retrieve Ned, the "captive" previously found, that apparently had evil intentions (as described in a prior session log). Quick Read Recap : Party searches for but does not find Ned, it would seem that he may have been freed by an outside force, so the party returns to town on horseback. When at the tavern / inn, the members present their findings to councilman Gunter who hastily gathers other members of the Salt Marsh council to hear the series of events. The council extends an opportunity to the group suggesting they board and over take the mysterious boat that is assumed to return again in a few weeks during the dark of the moon. The party accepts the dangerous mission. Later, members pay for, and receive training to advance to the next level in their character's career, equipping themselves and having "found" items identified by Rowan the visiting mage, revealing numerous magical items! Sylvar is freed from a dangerous curse brought about by a found "luckstone" in his possession! DM SESSION LOG 141115 Party searches for Ned on 1st floor of abandoned seaside mansion. Bjorn finds Ned is missing. Barrel over turned and foot prints on floor. Svava finds two sets of foot prints leaving the room. Tralann surmises someone freed Ned. Bjorn follows prints to top of stairs, but loses them at the bottom of stairs. Tralann surmises someone from outside may have entered the home to free Ned, while the party was downstairs in the tunnels and caves. The party reviews the previously found note near Ned that indicated "You know what to do...stop their meddling, and bring me that note" After a days ride, the party arrives in Salt Marsh at the inn on horseback, dismounts and enters tavern. Karmadel explains to the present councilman Gunter of the groups activities and discoveries. Gunter leaves bar. Tralann asks bar patron Rowan the visiting mage about spell book and other tomes found. Rowan indicates materials are those of an alchemist and expresses concern that if his experiments have been acquired, that they may be cursed, but garments wouldn't be of any concern. Makes offer and purchases book on metaphysics of mathematics for 50 gp. Svava the bard performs. Gunter and two other council members return to bar and motion to Karmadel. Karmadel repeats to other council members that the abandoned seaside mansion is not haunted but is now free of smugglers. Svava successfully performs a penny whistle solo and singing. Council members indicate that the party can keep any smaller loot but would only pay a finders fee for items needing to be returned, like larger items, casks of brandy or bolts of silk, etc. Rowan the visiting mage identifies rose colored potion as neutralize potion for Svava free of charge for the great performance. Rowan casts identify for 200gp. Bjorn's found plate mail starts to glow +1, yellow potions are healing, green potion is of speed, 4 diamonds worth 100 GP, both rings are protection +1 Council asks party to accept task of boarding the smuggler ship presently "at large" if and when it returns possibly in two weeks during the dark of the moon. Two locals are offered as excise officers to patrol the potential rendezvous points but would not engage in the actual boarding operations.. The excise offers will fight, if necessary but not to the death, and are skilled in the art of seamanship, boat handling and navigation. These skills are available to the party if requested. Party unanimously accepts the mission. Rowan examines mystery spell book to uncover 7 spells, read magic, colour spray, hypnotism, detect illusion, wall of fog and 2nd level invisibility and magic mouth. Bartender gives the party a note from their anonymous benefactor indicating a "job well done" but to also "maintain discretion" and "trust no one". Leaxie the thief shares a found spell book with the Magic User and Bard. The Magic User copies all the spells and the Bard is currently studying the spell book. Party levels and equips. Party plans next course of action. Rowan casts remove curse on cursed luckstone held in possession by Sylvar for 200gp. All the previous, hidden -1 penalties are removed. SESSION TIME: 5 Hours NOTE: As a reminder, please do not discuss exact amount of weeks of training received, as this information will vary per character, and is considered to be personal and confidential in nature. This information is provided by the DM to assist players in improving and ultimately using their character to it's fullest possible potential. Thank you for your kind consideration and tactfulness in this matter, it will be appreciated by all.