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141115 Ned Disappears, Party Returns to Town for Training, Leveling & Accepts Next Mission

1416139006

Edited 1416229970
Discussion was held regarding "after game character activity posts" which can only serve as memory reminders of things to do in the following session, due to the fact that since the game has already ended, the log only records activities that have actually transpired during that time. So, the first task to be completed (prior to returning to town) was to retrieve Ned, the "captive" previously found, that apparently had evil intentions (as described in a prior session log). Quick Read Recap : Party searches for but does not find Ned, it would seem that he may have been freed by an outside force, so the party returns to town on horseback. When at the tavern / inn, the members present their findings to councilman Gunter who hastily gathers other members of the Salt Marsh council to hear the series of events. The council extends an opportunity to the group suggesting they board and over take the mysterious boat that is assumed to return again in a few weeks during the dark of the moon. The party accepts the dangerous mission. Later, members pay for, and receive training to advance to the next level in their character's career, equipping themselves and having "found" items identified by Rowan the visiting mage, revealing numerous magical items! Sylvar is freed from a dangerous curse brought about by a found "luckstone" in his possession! DM SESSION LOG 141115 Party searches for Ned on 1st floor of abandoned seaside mansion. Bjorn finds Ned is missing. Barrel over turned and foot prints on floor. Svava finds two sets of foot prints leaving the room. Tralann surmises someone freed Ned. Bjorn follows prints to top of stairs, but loses them at the bottom of stairs. Tralann surmises someone from outside may have entered the home to free Ned, while the party was downstairs in the tunnels and caves. The party reviews the previously found note near Ned that indicated "You know what to do...stop their meddling, and bring me that note" After a days ride, the party arrives in Salt Marsh at the inn on horseback, dismounts and enters tavern. Karmadel explains to the present councilman Gunter of the groups activities and discoveries. Gunter leaves bar. Tralann asks bar patron Rowan the visiting mage about spell book and other tomes found. Rowan indicates materials are those of an alchemist and expresses concern that if his experiments have been acquired, that they may be cursed, but garments wouldn't be of any concern. Makes offer and purchases book on metaphysics of mathematics for 50 gp. Svava the bard performs. Gunter and two other council members return to bar and motion to Karmadel. Karmadel repeats to other council members that the abandoned seaside mansion is not haunted but is now free of smugglers. Svava successfully performs a penny whistle solo and singing. Council members indicate that the party can keep any smaller loot but would only pay a finders fee for items needing to be returned, like larger items, casks of brandy or bolts of silk, etc. Rowan the visiting mage identifies rose colored potion as neutralize potion for Svava free of charge for the great performance. Rowan casts identify for 200gp. Bjorn's found plate mail starts to glow +1, yellow potions are healing, green potion is of speed, 4 diamonds worth 100 GP, both rings are protection +1 Council asks party to accept task of boarding the smuggler ship presently "at large" if and when it returns possibly in two weeks during the dark of the moon. Two locals are offered as excise officers to patrol the potential rendezvous points but would not engage in the actual boarding operations.. The excise offers will fight, if necessary but not to the death, and are skilled in the art of seamanship, boat handling and navigation. These skills are available to the party if requested. Party unanimously accepts the mission. Rowan examines mystery spell book to uncover 7 spells, read magic, colour spray, hypnotism, detect illusion, wall of fog and 2nd level invisibility and magic mouth. Bartender gives the party a note from their anonymous benefactor indicating a "job well done" but to also "maintain discretion" and "trust no one". Leaxie the thief shares a found spell book with the Magic User and Bard. The Magic User copies all the spells and the Bard is currently studying the spell book. Party levels and equips. Party plans next course of action. Rowan casts remove curse on cursed luckstone held in possession by Sylvar for 200gp. All the previous, hidden -1 penalties are removed. SESSION TIME: 5 Hours NOTE: As a reminder, please do not discuss exact amount of weeks of training received, as this information will vary per character, and is considered to be personal and confidential in nature. This information is provided by the DM to assist players in improving and ultimately using their character to it's fullest possible potential. Thank you for your kind consideration and tactfulness in this matter, it will be appreciated by all.
1416161276

Edited 1416226366
Need to add that Leaxle shared the spell book he found with the Magic User and Bard. The Magic User copy all the spells and the is currently studying the spell book. That all happened after receiving note from bartender. ---- done. thank you, DM.
1416169626

Edited 1416469950
Prior to the next session, the party would be encouraged to use this forum to post their thoughts and strategies concerning the pending task of how to board the mysterious boat, not to be confused with after session character activities (which we already discussed and discouraged). It should be assumed that any crew members on the ship will most assuredly fight to not only defend themselves but any potential cargo as well. By discussing row boat preparations, character preparations, approach, method and point of entry, strategies upon boarding, weapon choice in a confined space ( especially those that are currently using pole arms )., before hand would assist in making the next session merely about implementation and executing that plan. If most or all of the thinking can be handled outside of game time, this will make more efficient use of session time.
Sylvar is going to hang out at the docks to get a better understanding of ship layout, strategies for boarding, etc. While on the docks, Sylvar is going to chat it up with the ship owners and dockworkers while always on the lookout for opportunities to pilfer unwatched items and practice sneaking aboard vessels. Sylvar also purchased 50' of silk rope and a grappling hook.
Ok I have an idea of getting to the pirate ship with all our gear, the boat in the cave is no good to easy to be spotted in. So my idea is two mini kegs per person have them tied down 2 feet apart and lay down on the rope so that the rope is under your arm pits and now you have a floating device and we doggie paddle out to the boat from the side facing the ocean. One of the Mages use the spell Silence on one small area of the boat so we can toss our grappling hooks without them being heard. And we climb up, and prepare ourselves and hope we have the surprise on them. :)
Does the boat in the cave belong to these other pirates? Do they know we murdered all of their friends? Since we have this "light code" why don't we just dress up like pirates and go out to meet them?
1416466859

Edited 1416501209
You would of course want to think about and rehearse what you would say, as well as have a contingency plan in place if they disbelieve your cover story....especially if complications arise regarding the mishandling of the bullet lantern blinking light code communication system. Seeing that they would have a "to hit" bonus being higher than an approaching dingy, an accurately dropped cannon ball could very quickly spell disaster for the entire party...with all the proverbial eggs in one basket so to speak.
Leaxle would it be better to try draw them to us and set traps or subdue them here on land or we do have a illusionist in the party correct? Could he create a heavy fog to cover our approach. Mage cast silence on the boat where we enter. Then overtake them
We'll still need to go for the ship cause they are not all going to come ashore. And we was paid in advance to stop them / capture them for them to judge by the council. min
We had a big storm here and lost power. Damn thing lasted until midnight.
Hey guys i can't cast Animal Friendship on the 12 snakes you want, i can only have as many as twice my lvl which is lvl 2, so that means 3 snakes cause my horse is a friend to me. But i can still go for a shark, dolphin, or a nice electric eel, so that can pirates that jump over will get a beat down from dolphin, munched on by shark, or bit / shocked my eel, so in my prep time i'll try and get of those. But really want a pet shark :).