I hate to ask because I'm sure this has been answered somewhere, but I've been searching for an hour to no avail. Basically I'm very new to the system, and I've been trying to optimize my usage of macros etc, The problem I have is that the macros I'm making aren't as Dynamic as the buttons on my character sheet (5E for reference). I can make a macro for swinging my Greataxe with all of its modifiers, but currently with the way I have the macro setup, it won't update with stat changes. (IE, if my strength goes from 18 to 20, it won't increase the STR_Mod attribute that I have added in my attributes list.) So it works correctly at this level but I fear with every level increase I would have to go through all my macros and update values for the appropriate Attribute in the list on the left. Is there a better way to make my macros as Dynamic as the buttons on the character sheet itself? Or better yet is there a way I can add the Buttons on my Sheet to my Macro bar for easy access (Rather than opening my Sheet each time I want to swing the axe)? Or is there a way to make a macro that will go to my macro bar that will, in essence, click that button. Sorry if my request is somewhat confusing, but I would appreciate any help offered.