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Macro Bar?

I hate to ask because I'm sure this has been answered somewhere, but I've been searching for an hour to no avail. Basically I'm very new to the system, and I've been trying to optimize my usage of macros etc, The problem I have is that the macros I'm making aren't as Dynamic as the buttons on my character sheet (5E for reference). I can make a macro for swinging my Greataxe with all of its modifiers, but currently with the way I have the macro setup, it won't update with stat changes. (IE, if my strength goes from 18 to 20, it won't increase the STR_Mod attribute that I have added in my attributes list.) So it works correctly at this level but I fear with every level increase I would have to go through all my macros and update values for the appropriate Attribute in the list on the left. Is there a better way to make my macros as Dynamic as the buttons on the character sheet itself? Or better yet is there a way I can add the Buttons on my Sheet to my Macro bar for easy access (Rather than opening my Sheet each time I want to swing the axe)? Or is there a way to make a macro that will go to my macro bar that will, in essence, click that button. Sorry if my request is somewhat confusing, but I would appreciate any help offered.
1416181199
Finderski
Pro
Sheet Author
Compendium Curator
You should be able to drag the buttons from the Character Sheet to the Macro Bar (at the bottom of the screen). That's a new feature. One caveat, you can't drag those buttons if they are in a Repeating Section (meaning, you added it by clicking the Add+ button.
1416181566
Pat S.
Forum Champion
Sheet Author
If you have a token linked to the sheet, you might or should be able to make the macro's (the ones you make not the sheet one's) token actions with a checkmark. I'm not familiar with the 5e sheet to say you can.
1416186393
Wes
Sheet Author
This is the macro that I use for D&D 5e pulling attributes from the Character Sheet: [[1d20+@{meleeattackstat1}+@{pbmelee1}+@{meleemagic1}]] | [[1d20+@{meleeattackstat1}+@{pbmelee1}+@{meleemagic1}]] vs. AC Dealing [[@{meleedmg1}+@{meleeattackstat1}+@{meleemagic1}]] @{meleedmgtype1} damage. On critical add [[@{meleedmg1}]] @{meleeattackstat1} = Either STR or DEX depending on if the Finesse Entry on the Weapons Listing is set to No/Yes. @{pbmelee1} = The Proficency Bonus based on Character Level depending on if the Prof? Check Box is selected for the Weapon. @{meleemagic1} = Magical Bonus depending on if this is filled in on the Weapons Listing. The "1" in everything corresponds to the List of Weapons on the Character Sheet "Weapons" Tab. They are Slots 1-6 from top to bottom. This Macro DOES NOT take into account the universal bonus/penalties entries under the Core Stats on the "Core Stats" Tab of the Character Sheet. More information can be found in this wiki listing: DnD5e Character Sheet Wiki .
After some playing around and reading the posts I think I have gotten all of my macros set up perfectly. :) Thanks for all the help. Its a somewhat confusing system for newbies, I don't think I would have figured it out as much as I had without having done macros so much in various MMOs. lol