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Selling at the Marketplace

I'd like to sell adventures/modules on the market place, but right here it says there "If your email does not include art samples, it will be ignored." That's the problem, I suck at drawing. I just want to build adventures, but will my email be ignored?
1416689022
B Simon Smith
Marketplace Creator
Hire an artist. There's plenty of us floating around.
Perhaps it just means that you'd need to screenshot some of the maps from the module.
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Edited 1416704191
Gold
Forum Champion
What constitutes a "module" on here is somewhat different from a traditional module that you'd get in print or PDF. On Roll20 a module is a collection of In-Roll20-resources set-up nicely to help the GM & players, along with any adventure text, outline, characters, details and such. I think it's actually meant to be more like a "Roll20 Campaign" that's pre-set-up. I'd recommend purchasing the modules that are currently available here (Not very many so far), playtest them with your group, then design your outline of what resources you want to produce to make your module something that would appeal on Roll20 Marketplace compared to the existing offerings. Note that if you have text-only write-ups that you want to publish/offer as adventures without graphics, you could do that on another website (such as Lulu for offering Print-On-Demand or PDF downloads) and then your buyers/readers could run that adventure on Roll20 or anyplace they wanted. So if you have a module creation style and skillset that doesn't fit the Roll20 Marketplace format, look into other methods of self-publishing.
1416736437
PaulOoshun
Marketplace Creator
What Gold said. For the module I made <a href="https://marketplace.roll20.net/browse/module/3/sin" rel="nofollow">https://marketplace.roll20.net/browse/module/3/sin</a>... (Sins of the Paladin) I did the write-up, GM notes, characters and so on, plus three maps and seventeen tokens. Then I assembled all these in game, added dynamic lighting and selected music on the jukebox. When you create a module it should be ready to run as soon as the GM has read through the notes.