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Dungeon World attribute roll

Hello, I was excited to see there are Dungeon World character sheets, and I'm trying them out for a future game. They're quite nice, and seem to work alright. Except that clicking on character attribute dice rolls gives very strange results . For example : this is what the Constitution attribute looks like. There's a nice little dice there, that seems to have a macro built in so I can click it and get my roll result without creating the macro myself, or having to type the roll in the chat. However, when I click on it, I get weird results, with the tool tip giving a very strange macro. Now this should be just 2d6+1, but here is what I get : This is a very strange formula, that makes no sense at all. (As a side note, it also marks any dice roll with a 1 (or 6) in red (or green) and outlines the roll result as such (red for 1+n, green for 6+n, and blue for 1+6)) I have no clue if this is a bug, if this is a "normal" problem of the Dungeon World character sheet and I should just avoid it, or if this is a bug on my side (and if it is, what could be causing it and what should I do about it). Any insight would be much appreciated, Cheers
1417049879

Edited 1417050045
vÍnce
Pro
Sheet Author
My guess, you are seeing a version of the formula that DW uses to figure the modifier and that is what the sheet's creator is using. For instance, if your ability has a number between 3 to 18, there is a direct formula used to determine the modifiers +1, +2, +3, etc. It does look crazy and I hear the same complaint from players often. As far as the colors, Red is for a minimum roll (1 on 1d6), Green is a max roll (6 on 1d6), and Blue is if they are both rolled (1 and a 6) in the same inline roll.
1417070219

Edited 1417070352
Lithl
Pro
Sheet Author
API Scripter
I don't know Dungeon World, but I assume the modifier is pulled from a table, rather than being a more simple calculation (such as D&D's floor(Constitution / 2) - 5 ). However the character sheets can't perform lookups like that. Instead, the author has come up with a qudratic formula which happens to fit to the table. This is round(0.018 CON^2 - 0.127 CON - 0.76) which produces the following graph: Further, the way that the character sheets system works, the sheet author can't simply insert the final result of the calculation into the macro. So, the limitations of how attributes work results in something that's messy if you look at it, which I'm certain is part of the reason the author put the roll inline, to help hide the ugly. =)
1417073590
vÍnce
Pro
Sheet Author
help hide the ugly. =) That needs to be on a t-shirt.
Awesome, thanks!