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Reverse Lighting

Every time I use partial lighting (such as 90° radius and so forth), the light comes out of the wrong side. In my experience, the average token's face is pointed downward while partial light emission points upward. It's pretty frustrating when demonstrating line of sight to have the light come out of a token's butt. Short of vertically flipping every token in the game, can this be fixed/accommodated?
1417122914
Stephen Koontz
Forum Champion
Marketplace Creator
Sheet Author
API Scripter
Compendium Curator
Robert, I understand your point. You could create an API script to automatically vertically flip every token you add. It would also be a great subject for the Suggestion and Ideas forum.
The problem with making this a suggestion is that it is one little quality of life change that no one is really going to waste their vote on.
1417151866
vÍnce
Pro
Sheet Author
HoneyBadger said: The problem with making this a suggestion is that it is one little quality of life change that no one is really going to waste their vote on. You have a point HB. There are many suggestions on the board that are great "fixes" or improvements that would never draw enough votes to rise to the top. I would hope that the Devs read the suggestion forum just like the rest of us and would see some as natural improvements to roll20. Members can draw more attention to a suggestion with votes, but that's just the nature of the beast.
That makes sense. I made this post before I even knew how the voting system worked. That doesn't mean it wouldn't make roll20 marginally better.
1417205672
Gold
Forum Champion
So far they have "fixed" Suggestions that had as few as +3 votes. That demonstrates that the Devs don't only read the popular vote winners, but also Suggestions from down-field. P.S. I think there is already a Suggestion related to this topic. If I can find it, I will link it here. I know it was posted on the old suggestions board before the voting was implemented (and the old suggestions were archived at that time). I feel like it's been suggested again in the modern Suggestions forum with the voting, but perhaps rolled into a larger thread about Dynamic Lighting improvements or Token improvements. Look there if you want to vote this request up.
1417219445
DXWarlock
Sheet Author
API Scripter
I've had similar problems with tokens, but in a way that cant be rotated to fix. if it comes out the side. no combination of flipping will get it to the front.My players have had a APC vehicle with its lights coming out the side for months :P
1417222261
Gold
Forum Champion
Here are 2 Suggestion threads related to this topic, for anyone who wants to comment or +1 them: <a href="https://app.roll20.net/forum/post/1291179/line-of-" rel="nofollow">https://app.roll20.net/forum/post/1291179/line-of-</a>... <a href="https://app.roll20.net/forum/post/1379150/alternat" rel="nofollow">https://app.roll20.net/forum/post/1379150/alternat</a>...
Robert R. said: Every time I use partial lighting (such as 90° radius and so forth), the light comes out of the wrong side. In my experience, the average token's face is pointed downward while partial light emission points upward. It's pretty frustrating when demonstrating line of sight to have the light come out of a token's butt. Short of vertically flipping every token in the game, can this be fixed/accommodated? I use this script to handle the proper facing and sizing of tokens: <a href="https://app.roll20.net/forum/post/1383700/a-script-initializing-token-size-and-virtical-slash-horazontal-filp-with-in-campaine-adjustments-with-in-game-setting-controlls/#post-1383703" rel="nofollow">https://app.roll20.net/forum/post/1383700/a-script-initializing-token-size-and-virtical-slash-horazontal-filp-with-in-campaine-adjustments-with-in-game-setting-controlls/#post-1383703</a> William R. said: I've had similar problems with tokens, but in a way that cant be rotated to fix. if it comes out the side. no combination of flipping will get it to the front.My players have had a APC vehicle with its lights coming out the side for months :P For tokens that have the front facing out one of the sides of the bounding box I use the following item carrying script: <a href="https://app.roll20.net/forum/post/201089/script-carrying-tokens#post-221845" rel="nofollow">https://app.roll20.net/forum/post/201089/script-carrying-tokens#post-221845</a> Just set a second token that has the same demintions as your apc but swap the hight and width so that the front of the new token will line up with the true front of the apc. make shure this new token is behinde the apc token and can be controled by every body that can controle the apc then use the command to make the apc carry the new token. If all works properly then you should have light comming out the front of you apc. If the apc turns just rotate the light token so that it lines up prop[erly again. with a bit of messing around you could modify the code so that it will automaticaly turn the light sorce so that when the apc turns the light token turns respectfuly.