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Adventure Nesting.

Josiah B.
Sheet Author
Everything seems to be setup for "campaigns" but IMO doing a campaign seems to have two issues. The first is that your scenes will grow to an extraordinary number unless you cull them. and the second is that if you do cull the scenes you lose out on saving setups. Perhaps an option to make "adventures" within a campaign where an adventure is a collection of scenes? or maybe a generic folder system?
Eric D.
KS Backer
I think the intent is for a "campaign" to actually be more like an "adventure". Talking to the devs it sounds like they use the Copy Campaign feature quite a bit to step between adventures.