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Damage: Strenght and a half for two handed weapons

How can i get a macro for a two handed weapon? I use /roll 2d6 +@strengt h+@weaponbonus But for a two handed weapon i need to add the 1/2 of my strength to the damage
I use the formula /roll 2d6+@strength+@weaponbonus+@strength*(1/2 ) (sorry for the previous post) but if i have an odd number the resoult could be 17.5   There is a way to make a condition like: if @stength*(1/2) its not a entire number add 0.5? or some kind of "magic"? ^__^
1367184748
Gauss
Forum Champion
Afraid not, I just ignore the extra .5.  On the plus side, when you have other conditional strength boosters such as enlarge the two 0.5s add together to make 1. No recalculations necessary. BTW, you can shorten that by doing /roll 2d6 +@strength *1.5 +@weaponbonus - Gauss
Gauss said: On the plus side, when you have other conditional strength boosters such as enlarge the two 0.5s add together to make 1. No recalculations necessary. I'm not sure that's a plus thing, because I'm fairly certain those should be rounded seperately, that is if there are two things that get a 1.5x multiplier and both of them would result in a .5 result. However I don't see how Enlarge can do that as I'm pretty sure that only adds a static bonus to the strength before the multiplier is applied.
1367202094
Gauss
Forum Champion
Quatar,  16Strength = +3 modifier. +3*1.5 = 4.5. Enlarge increases the strength to 18 which = +4modifier. +4*1.5 = 6 However, rather than recalculating the entire strength score we can put it in like this:  @Strength = 3 @Enlarge = 1 @Strength*1.5 +@Enlarge*1.5 = 3*1.5 +1*1.5 = 4.5+1.5 = 6 Same result but now you dont have to change the Strength modifier. Rage works the same way.  - Gauss
Ah I get what you mean. However you could calculate it as (@Strength+@Enlarge)*1.5 as well. But true in this case it's actually wanted that way. I thought you were refering to something else, that would be separately rounded. I honestly can't think of an example right now. Power Attack gets a 1.5x bonus (over onehand) when used twohanded (in PF at least) but it's base values are so that it always results in a full number. However let's say for sake of arguments that that wasn't the case and it could result in a value like 4.5 (or that there is actually something like that), which would normally be rounded to 4. Now the Strength results in another 4.5 after the multiplier, also rounded to 4, which means calculated correctly the result is 8. Roll20 will mark it as 9 however and since that looks like correct number it's not as obvious that it's twice wrong actually. Well anyway, for most applications it will be enough to simply ignore a .5 at the end and if you only have a single *1.5 in the macro that is a reliable method. If you have multiple though, you should be more careful.
1367212692
Gauss
Forum Champion
I cannot think of a Pathfinder example that will produce a fractional number except for strength modifiers. Power Attack, Enhancement bonuses, etc will all produce whole numbers.  BTW, how I do power attack is by multiplying against the penalty.  A 1 attack penalty = x1 damage (offhanded), x2 damage (one hand), and x3 damage (two handed). So lets assume we have a fighter 4 with power attack. His power attack penalty is -2.  Lets set up an attribute and call it PA. Its value is '2' Lets also say the fighter's strength is 20 (+5 modifier).  Two handed Macro: /roll [greatsword attack] 1d20 +@BAB +@Strength -@PA /roll [greatsword damage] 2d6 +@Strength *1.5 +@PA*3 Result: [greatsword attack] 1d20 +4 +5 -2 [greatsword damage] 2d6 +7.5 +6 This way, I am using one attribute for Power Attack. - Gauss
For power attack i use another variable and looks like Gauss last macro.(im Silvia husband, the firs post was mine with her user) Its too simple use an attribute variable for macro calculates. I have a bab for attack macros and another variable for the magic enhancement of the weapon im using in the moment of the attack, if i cast greater magic weapon i only change that value and all of my macros still working fine.
1367225785
Gauss
Forum Champion
Jose, I also use an Enhancement attribute. I use quite a few to be honest. Just about everything is an attribute. It helps when it comes time to level, I only need to change attributes rather than a dozen macros. - Gauss
Thanks Gauss i use the same and its prettu usefull
With the new changes this night i see a problem, the 1.5 multiplier doesnt work V_V   /roll 1d8+1d6+@{Amatatsu Argos|Suishen}} +@{Amatatsu Argos|Bonos daño}} + @{Amatatsu Argos|Fuerza}}*1.5 ideas?
1367443740
Gauss
Forum Champion
Jose,  You have two } ending each @ when you should only have 1. Try this instead: /roll  1d8+1d6+@{Amatatsu  Argos|Suishen}  +@{Amatatsu  Argos|Bonos daño} + @{Amatatsu Argos|Fuerza}*1.5 - Gauss
You are right, i dont know why the change but it works perfect. Thanks Gauss