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Dynamic Lighting - "Windows"

Hey all, I'd like to start off by thanking the team @ Roll20 for all the updates they keep making. The newest feature of non-passable dynamic lighting is awesome. Which brings me to my question. I was working on a small portion of a town in my campaign, and I added a view openings with the dynamic lighting for doors. The rest of the walls are non-passable. I wanted to make windows as well, where the players can see through it into the building but not pass through. I tried adding small dots with the dynamic lighting tool but it ended up looking more like a jail cell or pillars. Is there a way anyone can think of that I can create these windows?
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Stephen Koontz
Forum Champion
Marketplace Creator
Sheet Author
API Scripter
Compendium Curator
Joshua, does it work with your esthetic to make the windows openings that are just slightly too small for the tokens to fit through?
It would, but I've tested it and it seems that as long as there is an opening in the middle of the square, a player can pass through it. Though I suppose I could make the opening to the side?
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The Aaron
Roll20 Production Team
API Scripter
I've played with the movement restriction quite a bit, and it seems apparent that the collision detection is based on the center point of the token. If light can get through, so can a token.
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Stephen Koontz
Forum Champion
Marketplace Creator
Sheet Author
API Scripter
Compendium Curator
You're right Aaron, that is how it works. So, unfortunately there isn't a way to do windows currently and not allow tokens to move through. It'd be a good topic for the suggestion forum.
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Edited 1417582272
Put two dots on the GM layer and copy them to the Dynamic Lighting Layer. Only do this a couple of times or you will slow everything down, you can also make windows small, experiment with tokens to see how small you have to make them. If you are doing medieval they were tiny little windows. Anything bigger will have guards. Have a cop catch them and fine them a few times and they will learn to knock.
@ Steve K.: Alright, sounds good. Should I move it there then? @ Al e.: That sounds like a good idea. I tried putting some torches to indicate which are doors and which are not.
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The Aaron
Roll20 Production Team
API Scripter
I think there are already a few suggestions that deal with having movement blocked but not sight. You should look for them and up-vote. I'm pretty sure they are on the first page.
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vÍnce
Pro
Sheet Author
I would leave the openings for the windows, but make them stand out graphicly so that players know it's a window. That way you still get the cool dynamic lighting, line of sight, effect. Yes, they "could" move their token thru the window. Just make it clear that, "They don't want to do that..."