so then, does the status marker dynamically change itself to stop if something came into its line of sight? Like say you could set players to use a certain status marker, and stealthing players to use another then do the perception rolls when the get close enough, maybe even automatically (within x squares while in a potential visible area via dynamic lighting range/ los). Maybe make it so macros / abilities could get fired off when something stepped within range of an aura (if that's not already possible, ive been looking but could of easily overlooked that, lots of stuff to take in). This particular script has gotten me excited enough that ill probably signup, and it'll be a good excuse to start learning java :P