Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

Turn Order Randomly Deleting Players Initiatives

Everytime I add NPCs or a Custom Item to the turn order, players/npc's randomly disappear from the turn order. And if I change or move the order, it deletes randomly again.
Dup of <a href="https://app.roll20.net/forum/post/1388984/initiative-eating-itself#post-1395627" rel="nofollow">https://app.roll20.net/forum/post/1388984/initiative-eating-itself#post-1395627</a>
1417993884

Edited 1417994224
Stephen Koontz
Forum Champion
Marketplace Creator
Sheet Author
API Scripter
Compendium Curator
Vante, does deleting everything on the turn order tracker and then using the Remove All Turns (Clear List) button resolve the issue for you? Can you give me specifics as to how to recreate this bug? I haven't been able to make it happen. I.E. number of tokens, number of cycles you moved them through the initiative tracker. What were you doing when the bug started. Did you right click on a token and "add turn", roll to initiative, or just create custom counters, all three? Were you using custom tokens with round counters on them, etc.
Ken L. said: Dup of <a href="https://app.roll20.net/forum/post/1388984/initiative-eating-itself#post-1395627" rel="nofollow">https://app.roll20.net/forum/post/1388984/initiative-eating-itself#post-1395627</a> Ken, Yes it's a similar post with a similar problem. But considering that thread a was flagged as resolved, I wanted to reopen it. I read that post and the suggestions in the post did nothing to fix our problem.
1418076860

Edited 1418077369
Steve K. said: Vante, does deleting everything on the turn order tracker and then using the Remove All Turns (Clear List) button resolve the issue for you? Can you give me specifics as to how to recreate this bug? I haven't been able to make it happen. I.E. number of tokens, number of cycles you moved them through the initiative tracker. What were you doing when the bug started. Did you right click on a token and "add turn", roll to initiative, or just create custom counters, all three? Were you using custom tokens with round counters on them, etc. Steve, this happens randomly but we can always count on it TO happen. It's been going on since the turn order update, we noticed it first started when we would put a "Turn" custom item in to track, the turn count (e.g. Turn 1) and give it a counter of +1. That seemed to work fine at first, however (rarely at first) it will delete tokens from the turn order. Now, it happens several times in a session (4 hour sessions). We used the initiative macro buttons with the the &{tracker} in it to add players and NPCs. Example below: [[1d20+@{selected|initiative_overall} &{tracker}]] As mentioned in the similar post, we tried clearing the tracker and restarting, with the same results after anything else was added. It seems like once it's in the turn order, it works great, but if we add anything or change anything while in the middle of turns, stuff begins to disappear. We have 6 players and usually fight anywhere from 12 to 20 NPCs at one time normally. So there is usually a good bit of tokens in the turn tracker. I also noticed the previously similar post the devs asked for a console log. I have one to present, but I honestly have no idea if it will help. Or whether I got the error involved. I hope this helps. We play again on Wednesday, if I need to provide another console log please let me know. I can try to capture one right as the deleting takes place. Gist Link - Roll 20 Console Log - Mines of Phandalever by Bret D.
1418141918
Stephen Koontz
Forum Champion
Marketplace Creator
Sheet Author
API Scripter
Compendium Curator
Vante, can you send me a join link in a PM?
Incoming!
so i need to pop in here and post since it's my adventure the problem is happening on and i'm the active GM running the Game. during combat, Imitative seems to run fine right up until I add a turn counter. Even then it seems to work fine until we get past the 1st turn OR I need to move someone around in the turn order. as soon as I drag and drop a name someplace in the list the name UNDER the name I"m holding with my mouse disappears. It's hard to catch in the heat of combat that it's happening until a few turns later and half my initiative stack is missing. I've also noticed that the first names to go are the longest... especially names with spaces in them. these are the names that are showing on the tokens when imitative is rolled. I had everyone change their token names and redo imitative... issue continued to happen. i eventually had to find an imitative tracking program on the internet and use that instead of the turn tracker. Vante tested it today while I was at work and was unable to reproduce the problem (of course!). I will try to record a video of the issue since I know it'll happen again (last three game sessions we've had problems) and post the console logs of that session with the recording.
1418197420
Gauss
Forum Champion
Bret , Could you supply the console log as you are creating the turn counter and a screenshot of the turn counter's settings? There might by something in the settings we can look at replicating. Also, which OS, browser (and version) are you using?
i'm using window 7 Pro fully patched with Chrome (not sure about chrome version... i'll update when I get home). I'll do you one better and if I can reproduce it during our next game session i'll grab a video of the issue and then the console logs.
1418529075

Edited 1418529357
Ok, I think we made progress tonight's session. We believe, that if a token is sent to the map layer when it is in the turn order it removes it from the turn order. Which makes sense, however it continues to remove other tokens when the next turn or reordering is done. Clearing the turn order the instant we realized this connected action, fixes the problem. We are now taking the steps to remove them from the turn order first, before moving tokens to the map layer. Testing thru the remainder of our session to confirm this theory.
here's a link to the video i took of what was going on. <a href="https://dl.dropboxusercontent.com/u/4755426/initat" rel="nofollow">https://dl.dropboxusercontent.com/u/4755426/initat</a>... essentialy i was moving tokens that had been dropped to zero hit points to the map layer in order to get them out of the way without deleting them from the initative stack. doing so would cause the initative tracker to go bonkers and start deleting random entries from the initative tracker... doh! needless to say i'll be deleting dead monsters from initative before moving them to the map layer.
1418588595
Stephen Koontz
Forum Champion
Marketplace Creator
Sheet Author
API Scripter
Compendium Curator
Thanks guys for all your bug testing for this. We really appreciate it. I was able to replicate the problem and am looking into it.
No problem! We love Roll20, so anything we can do to help and make it better! Glad we could actually be helpful.
1418674851
Stephen Koontz
Forum Champion
Marketplace Creator
Sheet Author
API Scripter
Compendium Curator
Vante, this issue should now be resolved. Let us know if you run into any other tracker weirdness.
Will do! Thanks for the quick resolve!