Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Magic the gathering the rpg

im looking for players for a rpg based on magic the gathering set in post eldrazi zendikar, must have some knowladge of magic to play <a href="http://1d4chan.org/wiki/Magic:_the_Gathering_RPG" rel="nofollow">http://1d4chan.org/wiki/Magic:_the_Gathering_RPG</a> rules avalible here
yeah i mean i have one maby two other guys so far, think further on your character, and im curious how a sangromancer would work out
I'd be very interested in something like this, but I wouldn't mind more details on how it will work. I know how to play the card game (Though I'm certainly no pro player).
yeah i put a link to the rules in the first post you can literaly use your collection as spells
Day of the week, time of day, time zone, frequency of play (once a week vs. once every other week, etc.) ?
I think the rules themselves would be quite simple, but they are written in a very haphazard way. For example, the spread out sections on color identity reference bonuses for each color identity (suggesting the acquisition of multiple identities based on your selection of backgrounds) and yet it also talks about your color identity being changed by the 'Unique Magic Styles'. But if you can have multiple color identities, what identity is being changed exactly? The terminology and presentation of these rules is inconsistent and chaotic. I do really like the overall structure of these rules though.
You can have multiples of the same color so you could be RRG for example, and I believe the styles they refer to are the things like pyromancer, shaman ect
Day of the week, time of day, time zone, and frequency of play. So just to be clear, you get one Color Identity for each event in your background? The rules are very unclear about how many Color Identities you get at character creation. My question about the Unique Magic Styles is specifically about how those styles "change their color identity" as mentioned in the second paragraph under 'Character Options' and in the chart of 'Unique Magic Styles'. Does this simply mean that a style replaces a single Color Identity with another, or adds an additional Color Identity?
Ok I'm working out a date to start but it will be on weekends usually Sunday from 3pm to 6 Colorado time . And my interpretation is those unique styles provide a bonus at the cost of restricting your color identity, and for my purposes you may have three at the start, so basicly you may not be a shaman with blue mana only green and red .