Hey guys, Firstly, I beg pardon for the incoming wall of text. I posted up a topic a few days ago regarding our Call of Cthulhu campaign where we suddenly had a few players join where they were sort of non-existent prior; I also talked about a rules-police type player who has been a part of the core group. The good news is that the rules-police guy had toned down and gotten better overall, but still tries to challenge me on certain things. He's definitely gotten better though and isn't an issue. We had to let two of the players go because one was inconsistent with showing up and I had to magically make his character appear/disappear in the adventure. The core group agreed this wasn't really acceptable. We had to let a second player go because due to IRL circumstances, he wasn't capable of talking over a microphone and it sort of stunted gameplay when it came to us needing his character make a decision and act in combat and other such things. A third player voluntarily dropped out due to RL issues, but I let it be known he's more than welcome to come back whenever since he fit the group dynamic well and was always willing to break up the sort of silence which I'm going to be describing. But most of that is moot; just giving a general summary as to where we are with players. We went from GM and 6 players down to GM and 3. One player has a friend who should be available, but we might be looking for another, but I again digress. So suddenly, the chat is a bit quieter. I'm new to GMing (and tabletop in general) but feel I'm doing an okay job. I've been told I'm better than our previous option, as I do try my best to listen to and organize the players whereas the GM I took over for didn't really do that. But I feel like I can do better. I try to be engaging and give the players some stuff to feed off of, but the very nature of the CoC game is a little difficult to deal with. There's more emphasis on gathering evidence before progressing to the "actiony" parts of the game and this is where I feel I'm losing the interest of the players. I'm sort of looking for ways to bridge that gap between the players trying to find and piece together information and the parts where they're actively exploring and those sorts of things. One of the players is definitely more cerebral and quiet, trying to think and piece together the information they have. This is fine, but while he's thinking it now means there's only two players conversing about how to advance. It feels like dead air or awkward silence during a spontaneous conversation you try to start at a bar or bus stop or something -- I dunno. So I guess I'm looking for some material I could read, watch, listen to, or anything of that nature to give me a bit of a helping hand in terms of engaging the players and getting them more involved in the world. I don't want to have to handhold, as it's defeating the very nature of exploring and investigating, but I do want to help them move forward and that itself is a very vague line I need to define. There's just gotta be some stuff I can do to make this better overall. They've said I'm doing a decent job, especially with being new, but I know I can do better and want to make this more enjoyable for everyone. Thanks in advance.