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Moving Figures on Gridless Map

I play Savage Worlds, one of the games that do not use squares or hexes to play. You just put the fig on the map and move it x number of inches in any direction. However, without the gris it is very hard to get the movement values right as moving the token gives you no indication as to how far it has moved. What I would like is a line that starts flowing a fig when moved from it, showing how far the token has been dragged. Better yet would be the ability to make a click and make a turn point that can give the total distance moved around corners. 
This has been suggested before. But it is a good suggestion. +1
Of course you can use the measurement tool before you move, but it is a bit clunky and the automation would be useful.
We play gridless as well and as a workaround for this we have created two types of token to help with movement: One is a transparent token with an aura equal to a standard move, so for SW I think you would give that a 6" radius. We centre the token on the figure about to move and then calculate movement within that zone. The second is simply a stick, banded in 1" increments and once again equal to a standard move. Drop it down beside the figure and you have a solid gauge for movement. Copy and paste another stick as needed for a 'run' move of up to another 6". However, we would very much like to see a way-point system for measuring movement that would mimic the flexibility and utility of a quality measuring tape.
Yep...Way points.   I've been just clicking the ruler on and off without moving the mouse and just doing the simple math in my head.  Say you get 6 inches for a move... But you want to do a 90 degree turn after 2 inches... Just move the ruler out 2 inches then let go of the button and without moving the mouse click it again in whatever direction you want for 4 more inches.  It's ALMOST like waypoints:)  We have also the the scale on the ruler to 1 inch equals 1 foot.  That way 1 foot equals 1 move...At least the numbers are the same...
I love how suggest something and everyone seems to argue you really don't need it. I know how to move without way points, it would just be way better with them.
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Pat S.
Forum Champion
Sheet Author
Way points would be awesome for a game like battletech.
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Gauss
Forum Champion
Mmmm Battletech. :) - Gauss
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Konrad J.
Pro
API Scripter
Eric P. said: I love how suggest something and everyone seems to argue you really don't need it. I know how to move without way points, it would just be way better with them. I've got an idea for waypoints with the API, but it would probably be a bit clunky. Basically you tell the script which token you are going to be tracking movement of.  You have lets say 10 special movement waypoint marker tokens for tracking the waypoints.  Then on the graphic change event you simply drop down a new waypoint marker whenever the token is moved. you could have a command to backup to the last waypoint.  You could even track the distance with some math (would need gridless math and gridded math). One problem is we don't have the ability yet to bring a token to the back or the front.  Riley has hinted he is thinking of adding that :).  Without that ability the waypoint markers could potentially get lost under another token.  But we could still work on the script and then just do a small change to tweak it if the ability ever gets added.  It will work without that ability, it just might be tough to see everything. Then when you are finished your move you enter a command in the chat window and all the waypoint markers get moved back to a hidden location off the map. A bit unwieldy, but with enough programming I think we could make it work not too bad.  Not sure when I'll have the time to get to it though.  Its a big project and I've got a bunch of stuff happening in the next month or so at work.  But it is something I'd love to do. If anyone else wants to take the idea and run with it, then go for it! If we had the ability to create paths in the API we could even just draw a line from one point to another and then at the end delete all the paths. Hmm, I think I'll ask if creating paths is on the horizon.  That would work fairly nicely actually?
Sorry Eric, you are absolutely right. Don't mean to discount your suggestion by providing alternatives. Way points or a similar dynamic 'move & measure' mechanic would be vastly preferable to the workarounds that we are currently using.
+1 for automatic distance measurer and waypoints. This would also significantly help with tabletop games such as WFB. The use should be optional though maybe checkbox setting in the page settings or token settings.
People are just trying to help.  +1 for waypoints.
I use the ruler tool from where I currently am. then I know distance. then I move the token there.