Eric P.
said: I love how suggest something and everyone seems to argue you really don't need it. I know how to move without way points, it would just be way better with them. I've got an idea for waypoints with the API, but it would probably be a bit clunky. Basically you tell the script which token you are going to be tracking movement of. You have lets say 10 special movement waypoint marker tokens for tracking the waypoints. Then on the graphic change event you simply drop down a new waypoint marker whenever the token is moved. you could have a command to backup to the last waypoint. You could even track the distance with some math (would need gridless math and gridded math). One problem is we don't have the ability yet to bring a token to the back or the front. Riley has hinted he is thinking of adding that :). Without that ability the waypoint markers could potentially get lost under another token. But we could still work on the script and then just do a small change to tweak it if the ability ever gets added. It will work without that ability, it just might be tough to see everything. Then when you are finished your move you enter a command in the chat window and all the waypoint markers get moved back to a hidden location off the map. A bit unwieldy, but with enough programming I think we could make it work not too bad. Not sure when I'll have the time to get to it though. Its a big project and I've got a bunch of stuff happening in the next month or so at work. But it is something I'd love to do. If anyone else wants to take the idea and run with it, then go for it! If we had the ability to create paths in the API we could even just draw a line from one point to another and then at the end delete all the paths. Hmm, I think I'll ask if creating paths is on the horizon. That would work fairly nicely actually?