Brian said: The Aaron said: An updated to the Underscore.js Library Currently, 1.4.4 is available to the API. There are some nice features in 1.6 and 1.7 that would be nice to have. It may be useful to detail what these changes are. I doubt many people are interested in sifting through Underscore's changelog. The Aaron said: The limitation to only set imgsrc to personal library links If we could create tokens with imgsrc set from other tokens on in the campaign, that would at least allow teleporting tokens between pages, or creating spell effects that have already been setup on another page. Being able to create any img that the Player has access to would be better still. Since it seems the main desire for this is to copy tokens between pages, why not either a copy function for objects (with an options parameter to change properties of the copy), or make _pageid of graphics be a writable property? I like the idea of a copy function, as it could also be used for something like easily duplicating cards in a deck. re: Underscore.js: ( Changelog ) _.property(), _.matches(), _.partition(), _.each() chaining support, _.partition(), _.indexby(), _.template() revamp, etc re: imgsrc: That's why I said at least with that possible option. Full access to creating from links to images the user has access to would allow quite a bit more flexibility in what could be done, especially with configuring scripts that create tokens. Example : Stephen's Geomorph Tile Packs and the API script that creates them. Users must download and reupload the images if they want the script to create them. That's got to be less efficient than just using the single version in the marketplace. Suddenly everyone that buys the pack must duplicate all of them into the cloud. The Zip is 13 megs, I imagine uncompressed and in the cloud that's more like 25 megs. Assuming 25 people bought the set and did the upload, that's 1gig used. Multiply by the number of assets people want to do that with.